PrimeWorldEditor/resources/shaders/TextureShader.vs

25 lines
354 B
GLSL

#version 330 core
// Input
layout(location = 0) in vec3 Position;
layout(location = 4) in vec2 Tex0;
// Output
out vec2 TexCoord;
// Uniforms
layout(std140) uniform MVPBlock
{
mat4 ModelMtx;
mat4 ViewMtx;
mat4 ProjMtx;
};
// Main
void main()
{
mat4 MVP = ModelMtx * ViewMtx * ProjMtx;
gl_Position = vec4(Position, 1) * MVP;
TexCoord = Tex0;
};