PrimeWorldEditor/templates/MP1/Misc/TweakGame.xml

97 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>TweakGame</Name>
<Atomic>true</Atomic>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>WorldPackagePrefix</Name>
<DefaultValue>Metroid</DefaultValue>
</Element>
<Element Type="String" ID="0x1">
<Name>RuinsArea</Name>
<DefaultValue>ruin_area22</DefaultValue>
</Element>
<Element Type="Float" ID="0x2">
<Name>FieldOfView</Name>
<DefaultValue>55.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown</Name>
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0x5">
<Name>Unknown</Name>
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0x6">
<Name>DisableSplashScreens</Name>
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown</Name>
<DefaultValue>25.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x8">
<Name>PressStartDelay</Name>
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x9">
<Name>WavecapIntensityNormal</Name>
<DefaultValue>450.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xA">
<Name>WavecapIntensityPoison</Name>
<DefaultValue>400.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xB">
<Name>WavecapIntensityLava</Name>
<DefaultValue>1750.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xC">
<Name>RippleIntensityNormal</Name>
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xD">
<Name>RippleIntensityPoison</Name>
<DefaultValue>1.2</DefaultValue>
</Element>
<Element Type="Float" ID="0xE">
<Name>RippleIntensityLava</Name>
<DefaultValue>0.5</DefaultValue>
</Element>
<Element Type="Float" ID="0xF">
<Name>FluidEnvBumpScale</Name>
<DefaultValue>0.25</DefaultValue>
</Element>
<Element Type="Float" ID="0x10">
<Name>UnderwaterFogDistanceBase</Name>
<DefaultValue>30.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x11">
<Name>UnderwaterFogDistanceRange</Name>
<DefaultValue>125.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x12">
<Name>GravitySuitUnderwaterFogDistanceBase</Name>
<DefaultValue>150.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x13">
<Name>GravitySuitUnderwaterFogDistanceRange</Name>
<DefaultValue>300.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x14">
<Name>HardModeDamageMultiplier</Name>
<DefaultValue>1.53</DefaultValue>
</Element>
<Element Type="Float" ID="0x15">
<Name>HardModeWeaponMultiplier</Name>
<DefaultValue>0.5</DefaultValue>
</Element>
</SubProperties>
</Properties>
</ScriptObject>