PrimeWorldEditor/templates/mp3/Structs/GrappleBlock.xml

43 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
<PropertyArchetype Type="Struct">
<Name>GrappleBlock</Name>
<SubProperties>
<Element Type="Int" ID="0x8BD240">
<DefaultValue>0</DefaultValue>
</Element>
<Element Type="Float" ID="0x54178CB8">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xDE38F04E">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x9D0C992F">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x8382CD42">
<DefaultValue>5.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0x8A40FD1B">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0xA62BF627">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Enum" ID="0xF8A14C37">
<DefaultValue>0xC8853DC0</DefaultValue>
<Values>
<Element Name="Unknown 1" ID="0xD19E0C81"/>
<Element Name="Unknown 2" ID="0xC8853DC0"/>
</Values>
</Element>
<Element Type="Bool" ID="0x64FB595C">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0x887FEFE">
<DefaultValue>false</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>