131 lines
6.8 KiB
XML
131 lines
6.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
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<name>SpecialFunction</name>
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<properties>
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<struct ID="0x255A4580" template="Structs/EditorProperties.xml">
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<properties>
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<property ID="0x41435456">
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<default>false</default>
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</property>
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</properties>
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</struct>
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<enum ID="0x95F8D644">
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<default>0x00000000</default>
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<enumerators>
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<enumerator ID="0x00" name="What"/>
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<enumerator ID="0x01" name="Player Follow Locator"/>
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<enumerator ID="0x02" name="Spinner Controller (Unused)"/>
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<enumerator ID="0x03" name="Object Follow Locator"/>
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<enumerator ID="0x04" name="Function 4 (Unused)"/>
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<enumerator ID="0x05" name="Inventory Activator"/>
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<enumerator ID="0x06" name="Map Station"/>
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<enumerator ID="0x07" name="Save Station / Checkpoint"/>
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<enumerator ID="0x08" name="Intro Boss Ring Controller (Unused)"/>
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<enumerator ID="0x09" name="View Frustum Tester"/>
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<enumerator ID="0x0A" name="Shot Spinner Controller (Unused)"/>
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<enumerator ID="0x0B" name="Escape Sequence"/>
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<enumerator ID="0x0C" name="Boss Energy Bar"/>
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<enumerator ID="0x0D" name="End Game"/>
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<enumerator ID="0x0E" name="HUD Fade In (Unused)"/>
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<enumerator ID="0x0F" name="Cinematic Skip"/>
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<enumerator ID="0x10" name="Script Layer Controller (Unused)"/>
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<enumerator ID="0x11" name="Rain Simulator (Unused)"/>
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<enumerator ID="0x12" name="Area Damage (Unused)"/>
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<enumerator ID="0x13" name="Object Follow Object"/>
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<enumerator ID="0x14" name="Redundant Hint System"/>
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<enumerator ID="0x15" name="Drop Bomb (Unused)"/>
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<enumerator ID="0x16" name="Function 22 (Unused)"/>
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<enumerator ID="0x17" name="Missile Station (Unused)"/>
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<enumerator ID="0x18" name="Billboard (Unused)"/>
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<enumerator ID="0x19" name="Player In Area Relay"/>
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<enumerator ID="0x1A" name="HUD Target (Unused)"/>
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<enumerator ID="0x1B" name="Fog Fader"/>
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<enumerator ID="0x1C" name="Enter Logbook Screen (Unused)"/>
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<enumerator ID="0x1D" name="Power Bomb Station (Unused)"/>
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<enumerator ID="0x1E" name="Ending"/>
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<enumerator ID="0x1F" name="Fusion Relay (Unused)"/>
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<enumerator ID="0x20" name="Weapon Switch (Unused)"/>
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<enumerator ID="0x21" name="Launch Player"/>
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<enumerator ID="0x22" name="Function 34 (Unused)"/>
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<enumerator ID="0x23" name="Darkworld"/>
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<enumerator ID="0x24" name="Function 36 (Unused)"/>
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<enumerator ID="0x25" name="Function 37 (Unused)"/>
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<enumerator ID="0x26" name="Function 38 (Unused)"/>
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<enumerator ID="0x27" name="Function 39 (Unused)"/>
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<enumerator ID="0x28" name="Set NumPlayers___/Remove Hacked Effect"/>
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<enumerator ID="0x29" name="Enable Cannon Ball Damage"/>
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<enumerator ID="0x2A" name="Modify Inventory Amount"/>
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<enumerator ID="0x2B" name="Increment/Decrement Players Joined Count"/>
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<enumerator ID="0x2C" name="Inventory Thing 1"/>
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<enumerator ID="0x2D" name="Inventory Thing 2"/>
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<enumerator ID="0x2E" name="Function 46 (Unused)"/>
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<enumerator ID="0x2F" name="Automatic Sun Placement"/>
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<enumerator ID="0x30" name="Function 48 (Unused)"/>
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<enumerator ID="0x31" name="Wipe On/Off ___"/>
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<enumerator ID="0x32" name="Function 50 (Unused)"/>
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<enumerator ID="0x33" name="Inventory Lost"/>
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<enumerator ID="0x34" name="Function 52 (Unused)"/>
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<enumerator ID="0x35" name="Sun Generator Teleporter"/>
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<enumerator ID="0x36" name="Sky Fader"/>
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<enumerator ID="0x37" name="Occlusion Relay"/>
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<enumerator ID="0x38" name="Multiplayer Countdown"/>
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<enumerator ID="0x39" name="Scale SZ"/>
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<enumerator ID="0x3A" name="Attach ___"/>
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<enumerator ID="0x3B" name="Function 59 (Unused)"/>
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<enumerator ID="0x3C" name="Extra Render Clip Plane"/>
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<enumerator ID="0x3D" name="Visor Blowout"/>
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<enumerator ID="0x3E" name="Area Auto Load Controller"/>
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<enumerator ID="0x3F" name="Unlock Multiplayer Music"/>
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<enumerator ID="0x40" name="Enable Darkworld Automapper button"/>
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<enumerator ID="0x41" name="Play Selected Music [Multiplayer]"/>
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<enumerator ID="0x42" name="Translator Door Location"/>
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<enumerator ID="0x43" name="Cinematic Skip Signal"/>
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<enumerator ID="0x44" name="Remove Rezbit Virus"/>
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<enumerator ID="0x45" name="Credits"/>
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</enumerators>
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</enum>
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<property ID="0x9D7A576D" type="string"/>
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<property ID="0x19028099" type="float">
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<default>0.0</default>
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</property>
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<property ID="0x2C93AAF5" type="float">
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<default>0.0</default>
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</property>
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<property ID="0xE7CF7950" type="float">
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<default>0.0</default>
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</property>
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<property ID="0xFACA49E8" type="float">
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<default>0.0</default>
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</property>
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<property ID="0xA734F8A5" type="long">
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<default>0</default>
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</property>
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<property ID="0xB581574B" type="long">
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<default>0</default>
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</property>
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<enum ID="0x3FA164BC" template="Enums/Item.xml">
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<default>0x00000000</default>
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</enum>
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<property ID="0xA4EE16BF" type="sound"/>
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<property ID="0x227A6411" type="sound"/>
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<property ID="0xE926B7B4" type="sound"/>
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</properties>
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<states/>
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<messages/>
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<editor>
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<properties>
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<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
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<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
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<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
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<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
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<property name="Active" ID="0x255A4580:0x41435456"/>
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</properties>
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<assets>
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<billboard source="file">script/common/SpecialFunction.txtr</billboard>
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</assets>
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<preview_scale>0.5</preview_scale>
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<rotation_type>enabled</rotation_type>
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<scale_type>enabled</scale_type>
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</editor>
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</ScriptTemplate>
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