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AxioDL
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PrimeWorldEditor
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https://github.com/AxioDL/PrimeWorldEditor.git
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2025-12-09 05:27:41 +00:00
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270
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4
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6
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c0fb54888ddcf97f45f8672b65e104b7e2ecc634
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parax0
c0fb54888d
Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
2016-12-24 03:05:51 -07:00
bin
Added the ability to extract paks by invoking PakTool + added PakTool to the repo (temporarily)
2016-01-24 00:50:03 -07:00
resources
Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
2016-12-24 03:05:51 -07:00
src
Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
2016-12-24 03:05:51 -07:00
templates
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
2016-05-01 17:32:55 -06:00
.gitignore
Mass refactoring part 2/2: fixing include paths and project files
2015-12-14 19:07:22 -07:00
Description
Modding tools and editor suite for the Metroid Prime series
MIT
103
MiB
Languages
C++
59.5%
C
39.6%
CMake
0.6%
GLSL
0.1%