PrimeWorldEditor/UI/CWorldEditor.h

96 lines
2.4 KiB
C++

#ifndef CWORLDEDITOR_H
#define CWORLDEDITOR_H
#include <QMainWindow>
#include <QList>
#include <Common/CRay.h>
#include <Common/CTimer.h>
#include <Common/EKeyInputs.h>
#include <Common/SRayIntersection.h>
#include <Core/CRenderer.h>
#include <Core/CSceneManager.h>
#include <Core/CToken.h>
#include <Resource/CGameArea.h>
#include <Resource/CWorld.h>
namespace Ui {
class CWorldEditor;
}
class CWorldEditor : public QMainWindow
{
Q_OBJECT
CRenderer *mpRenderer;
CSceneManager *mpSceneManager;
CCamera mCamera;
CGameArea *mpArea;
CWorld *mpWorld;
CToken mAreaToken;
CToken mWorldToken;
CTimer mFrameTimer;
bool mDrawSky;
CVector3f mHoverPoint;
CSceneNode *mpHoverNode;
std::list<CSceneNode*> mSelectedNodes;
CAABox mSelectionAABox;
CTimer mFPSTimer;
int mFrameCount;
public:
explicit CWorldEditor(QWidget *parent = 0);
~CWorldEditor();
bool eventFilter(QObject *pObj, QEvent *pEvent);
void SetArea(CWorld *pWorld, CGameArea *pArea);
void ViewportRayCast(CRay Ray);
CRenderer* Renderer();
CSceneManager* Scene();
CGameArea* ActiveArea();
// Selection
void SelectNode(CSceneNode *pNode);
void DeselectNode(CSceneNode *pNode);
void ClearSelection();
public slots:
void ViewportPreRender();
void ViewportRender(CCamera& Camera);
void ViewportPostRender();
void ViewportMouseDrag(QMouseEvent *pEvent);
void ViewportMouseClick(QMouseEvent *pEvent);
void SetViewportSize(int Width, int Height);
private:
Ui::CWorldEditor *ui;
void RecalculateSelectionBounds();
void ResetHover();
void UpdateCursor();
// UI
void OnSidebarResize();
void UpdateSelectionUI();
void UpdateStatusBar();
private slots:
void on_ActionDrawWorld_triggered();
void on_ActionDrawCollision_triggered();
void on_ActionDrawObjects_triggered();
void on_ActionDrawLights_triggered();
void on_ActionDrawSky_triggered();
void on_ActionNoLighting_triggered();
void on_ActionBasicLighting_triggered();
void on_ActionWorldLighting_triggered();
void on_ActionNoBloom_triggered();
void on_ActionBloomMaps_triggered();
void on_ActionFakeBloom_triggered();
void on_ActionBloom_triggered();
void on_ActionZoomOnSelection_triggered();
void on_ActionDisableBackfaceCull_triggered();
void on_ActionDisableAlpha_triggered();
void on_ActionEditLayers_triggered();
};
#endif // CWORLDEDITOR_H