PrimeWorldEditor/src/Editor/Undo/CChangeLayerCommand.h

24 lines
613 B
C++

#ifndef CCHANGELAYERCOMMAND_H
#define CCHANGELAYERCOMMAND_H
#include "IUndoCommand.h"
#include "ObjReferences.h"
#include "Editor/WorldEditor/CWorldEditor.h"
#include <Core/Scene/CScriptNode.h>
class CChangeLayerCommand : public IUndoCommand
{
CNodePtrList mNodes;
QMap<u32, CScriptLayer*> mOldLayers;
CScriptLayer *mpNewLayer;
CWorldEditor *mpEditor;
public:
CChangeLayerCommand(CWorldEditor *pEditor, const QList<CScriptNode*>& rkNodeList, CScriptLayer *pNewLayer);
void undo();
void redo();
bool AffectsCleanState() const { return true; }
};
#endif // CCHANGELAYERCOMMAND_H