PrimeWorldEditor/templates/MP3/Structs/GunTurretBaseData.xml

44 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
<PropertyArchetype Type="Struct">
<Name>GunTurretBaseData</Name>
<SubProperties>
<Element Type="Bool" ID="0x701D65CD">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0xA7846EC">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x8A12367">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x32D6D325">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Float" ID="0x35D61966">
<DefaultValue>2.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x3D942150">
<DefaultValue>5.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x63CC234D">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x39DAC81E">
<DefaultValue>10.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x25474550">
<DefaultValue>10.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x73570173">
<DefaultValue>0.69999999</DefaultValue>
</Element>
<Element Type="Asset" ID="0xB09ED686">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>