PrimeWorldEditor/templates/MP3/Structs/LaunchProjectileData.xml

63 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
<PropertyArchetype Type="Struct">
<Name>LaunchProjectileData</Name>
<SubProperties>
<Element Type="Asset" ID="0xEF485DB9">
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x337F9524" Archetype="DamageInfo"/>
<Element Type="Vector" ID="0xF726E5DA">
<DefaultValue>
<X>1.0</X>
<Y>1.0</Y>
<Z>1.0</Z>
</DefaultValue>
</Element>
<Element Type="Float" ID="0x14FFF39C">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x7DA8EA23">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Asset" ID="0xE9C8E2BD">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xA3E8EC4E">
<TypeFilter>
<Element>CAUD</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x53AE4A7">
<DefaultValue>20.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xCF201BFA">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x88137FA8">
<DefaultValue>3.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0xB2D02323">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Vector" ID="0xF344C0B0">
<DefaultValue>
<X>1.0</X>
<Y>1.0</Y>
<Z>1.0</Z>
</DefaultValue>
</Element>
<Element Type="Float" ID="0x56B20B2">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xF78469D6">
<DefaultValue>0.0</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>