PrimeWorldEditor/templates/MP3/Structs/WeaponGeneratorProperties.xml

40 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
<PropertyArchetype Type="Struct">
<Name>WeaponGeneratorProperties</Name>
<SubProperties>
<Element Type="Struct" ID="0x337F9524" Archetype="DamageInfo"/>
<Element Type="Asset" ID="0x9EF6B290">
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x4E83F4A7">
<TypeFilter>
<Element>CAUD</Element>
</TypeFilter>
</Element>
<Element Type="Enum" ID="0xBADA8DEA">
<DefaultValue>0x9EFB69B1</DefaultValue>
<Values>
<Element Name="Unknown 1" ID="0x9EFB69B1"/>
</Values>
</Element>
<Element Type="Enum" ID="0x921B78A9">
<DefaultValue>0x2B9C9A74</DefaultValue>
<Values>
<Element Name="Unknown 1" ID="0xAFD6A3AA"/>
<Element Name="Unknown 2" ID="0xD57D2DBA"/>
<Element Name="Unknown 3" ID="0xAB7F6A00"/>
<Element Name="Unknown 4" ID="0x2B9C9A74"/>
</Values>
</Element>
<Element Type="Struct" ID="0xFB0F9549" Archetype="StaticGeometryTest"/>
<Element Type="Bool" ID="0x482D569D">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="String" ID="0xFBC6C110"/>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>