PrimeWorldEditor/templates/MP3/Structs/Weapons.xml

40 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Corruption">
<PropertyArchetype Type="Struct">
<Name>Weapons</Name>
<SubProperties>
<Element Type="Bool" ID="0xF9BC3E3D">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0x42C900ED">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x4AE27FE7">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0xF34F99D7">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Struct" ID="0xA387191D" Archetype="PlayerInventoryItem"/>
<Element Type="Bool" ID="0x5DB3E694">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x9AA405C1">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0xA4658688">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0xD23CF29D">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x5A7E301E">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0xAFC6082D">
<DefaultValue>false</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>