171 lines
4.3 KiB
C++
171 lines
4.3 KiB
C++
#ifndef CGIZMO_H
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#define CGIZMO_H
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#include <Common/CPlane.h>
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#include <Common/CQuaternion.h>
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#include <Common/CVector3f.h>
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#include <Common/EnumUtil.h>
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#include <Common/ETransformSpace.h>
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#include <Core/CCamera.h>
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#include <Core/CToken.h>
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#include <Core/IRenderable.h>
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#include <Resource/model/CModel.h>
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#define CGIZMO_TRANSLATE_X 0
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#define CGIZMO_TRANSLATE_Y 1
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#define CGIZMO_TRANSLATE_Z 2
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#define CGIZMO_TRANSLATE_LINES_XY 3
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#define CGIZMO_TRANSLATE_LINES_XZ 4
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#define CGIZMO_TRANSLATE_LINES_YZ 5
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#define CGIZMO_TRANSLATE_POLY_XY 6
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#define CGIZMO_TRANSLATE_POLY_XZ 7
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#define CGIZMO_TRANSLATE_POLY_YZ 8
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#define CGIZMO_ROTATE_OUTLINE 0
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#define CGIZMO_ROTATE_X 1
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#define CGIZMO_ROTATE_Y 2
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#define CGIZMO_ROTATE_Z 3
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#define CGIZMO_ROTATE_XYZ 4
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#define CGIZMO_SCALE_X 0
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#define CGIZMO_SCALE_Y 1
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#define CGIZMO_SCALE_Z 2
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#define CGIZMO_SCALE_LINES_XY 3
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#define CGIZMO_SCALE_LINES_XZ 4
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#define CGIZMO_SCALE_LINES_YZ 5
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#define CGIZMO_SCALE_POLY_XY 6
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#define CGIZMO_SCALE_POLY_XZ 7
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#define CGIZMO_SCALE_POLY_YZ 8
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#define CGIZMO_SCALE_XYZ 9
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class CGizmo : public IRenderable
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{
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public:
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enum EGizmoMode
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{
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eTranslate, eRotate, eScale, eOff
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};
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enum EGizmoAxes
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{
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eNone = 0x0,
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eX = 0x1,
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eY = 0x2,
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eZ = 0x4,
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eXY = eX | eY,
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eXZ = eX | eZ,
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eYZ = eY | eZ,
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eXYZ = eX | eY | eZ
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};
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private:
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EGizmoMode mMode;
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EGizmoAxes mSelectedAxes;
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ETransformSpace mTransformSpace;
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CQuaternion mBillboardRotation;
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float mGizmoSize;
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float mCameraDist;
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bool mIsTransforming;
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bool mHasTransformed;
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CVector2f mWrapOffset;
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bool mEnableCursorWrap;
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// Transform
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CTransform4f mTransform;
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CTransform4f mBillboardTransform;
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CTransform4f mScaledTransform;
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CVector3f mPosition;
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CQuaternion mRotation;
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CQuaternion mLocalRotation;
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CVector3f mScale;
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bool mFlipScaleX;
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bool mFlipScaleY;
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bool mFlipScaleZ;
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// Delta transform
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CVector3f mDeltaTranslation;
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CVector3f mTotalTranslation;
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CQuaternion mDeltaRotation;
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CQuaternion mCurrentRotation;
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CVector3f mTotalRotation; // This is a CVector3f because this value displays on the UI and a quat would cause rollover
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CVector3f mDeltaScale;
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CVector3f mTotalScale;
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// Transform helpers
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CPlane mTranslatePlane;
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CVector3f mTranslateOffset;
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float mRotateOffset;
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float mScaleOffset;
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bool mSetOffset;
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CVector3f mHitPoint;
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CVector3f mMoveDir;
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// Model parts
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struct SModelPart
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{
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EGizmoAxes modelAxes;
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bool enableRayCast;
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bool isBillboard;
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CModel *pModel;
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CToken modelToken;
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SModelPart() {}
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SModelPart(EGizmoAxes axes, bool rayCastOn, bool billboard, CModel *_pModel) :
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modelAxes(axes), enableRayCast(rayCastOn), isBillboard(billboard), pModel(_pModel), modelToken(_pModel) {}
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};
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SModelPart *mpCurrentParts;
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u32 mNumCurrentParts;
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// Static
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static bool smModelsLoaded;
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static SModelPart smTranslateModels[9];
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static SModelPart smRotateModels[5];
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static SModelPart smScaleModels[10];
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public:
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CGizmo();
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~CGizmo();
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void AddToRenderer(CRenderer *pRenderer, const CFrustumPlanes& frustum);
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void DrawAsset(ERenderOptions options, u32 asset);
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void IncrementSize();
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void DecrementSize();
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void UpdateForCamera(const CCamera& camera);
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bool CheckSelectedAxes(const CRay& ray);
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u32 NumSelectedAxes();
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void ResetSelectedAxes();
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void StartTransform();
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bool TransformFromInput(const CRay& ray, CCamera& camera);
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void EndTransform();
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bool IsTransforming();
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bool HasTransformed();
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EGizmoMode Mode();
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ETransformSpace TransformSpace();
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CVector3f Position();
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CVector3f DeltaTranslation();
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CVector3f TotalTranslation();
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CQuaternion Rotation();
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CQuaternion DeltaRotation();
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CVector3f TotalRotation();
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CVector3f Scale();
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CVector3f DeltaScale();
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CVector3f TotalScale();
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void SetMode(EGizmoMode mode);
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void SetTransformSpace(ETransformSpace space);
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void SetPosition(const CVector3f& position);
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void SetLocalRotation(const CQuaternion& orientation);
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void EnableCursorWrap(bool wrap);
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// Protected
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protected:
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void UpdateTransform();
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void WrapCursor();
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// Private Static
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private:
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static void LoadModels();
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};
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DEFINE_ENUM_FLAGS(CGizmo::EGizmoAxes)
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#endif // CGIZMO_H
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