PrimeWorldEditor/templates/mp3/Script/DefenseMechanoid.xml

71 lines
4.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>DefenseMechanoid</name>
<properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0xF0CE5372" type="multi">
<properties>
<property ID="0x7FAB452A" type="file" extensions="SCAN"/>
<property ID="0xC47A5224" type="file" extensions="CMDL"/>
<property ID="0x38FABDE9" type="file" extensions="CMDL"/>
<property ID="0x4BA2833E" type="file" extensions="CMDL"/>
<property ID="0xC60FB911" type="file" extensions="CMDL"/>
<property ID="0x537F8382" type="file" extensions="PART"/>
<property ID="0x98D5883D" type="file" extensions="PART"/>
<property ID="0xAD17A036" type="file" extensions="PART"/>
<property ID="0x3FEF37BD" type="file" extensions="PART"/>
<property ID="0xBD321538" type="file" extensions="ELSC"/>
<property ID="0x70E97166" type="file" extensions="WPSC"/>
<property ID="0x9EEF71C2" type="file" extensions="WPSC"/>
<property ID="0xF98FDCC9" type="file" extensions="PART"/>
<property ID="0xDBF176DD" type="file" extensions="PART"/>
<property ID="0x7AF488B1" type="file" extensions="PART"/>
<property ID="0xDD6BE17F" type="file" extensions="PART"/>
<property ID="0x1CC93984" type="float">
<default>40.0</default>
</property>
<struct ID="0xF609C637" template="Structs/GrappleData.xml"/>
<property ID="0x2C558C5D" type="file" extensions="CAUD"/>
<property ID="0xB3220B78" type="file" extensions="CAUD"/>
<property ID="0xB4A84D85" type="file" extensions="CAUD"/>
<property ID="0xFEF01104" type="file" extensions="CAUD"/>
<property ID="0xEB8805BD" type="file" extensions="CAUD"/>
<property ID="0x657327CD" type="file" extensions="UNKN"/>
<property ID="0xA99CCB84" type="file" extensions="UNKN"/>
<property ID="0xB60DF150" type="file" extensions="UNKN"/>
</properties>
</struct>
<struct ID="0x5231ED05" template="Structs/DefenseMechanoidData.xml"/>
<struct ID="0xB3774750" template="Structs/PatternedAI.xml"/>
<struct ID="0x8E34B059" template="Structs/DefenseMechanoidData.xml"/>
<struct ID="0x1464AE05" template="Structs/PatternedAI.xml"/>
<struct ID="0x838EE838" template="Structs/DefenseMechanoidData.xml"/>
<struct ID="0x24D00673" template="Structs/PatternedAI.xml"/>
<struct ID="0x7E397FED" template="Structs/ActorParameters.xml"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
<property name="Active" ID="0x255A4580:0x41435456"/>
<property name="LightParameters" ID="0x7E397FED:0xB028DB0E"/>
</properties>
<assets>
<animparams source="property">0xB3774750:0xA244C9D8</animparams>
<animparams source="property">0x1464AE05:0xA244C9D8</animparams>
<animparams source="property">0x24D00673:0xA244C9D8</animparams>
<model source="property">0xF0CE5372:0xC47A5224</model>
<model source="property">0xF0CE5372:0x38FABDE9</model>
<model source="property">0xF0CE5372:0x4BA2833E</model>
<model source="property">0xF0CE5372:0xC60FB911</model>
<model source="property">0x7E397FED:0xBB52F0BE</model>
</assets>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>