38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#ifndef CVERTEXBUFFER_H
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#define CVERTEXBUFFER_H
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#include <GL/glew.h>
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#include <Resource/model/CVertex.h>
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#include <Resource/model/EVertexDescription.h>
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#include <vector>
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class CVertexBuffer
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{
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EVertexDescription mVtxDesc; // Flags that indicate what vertex attributes are enabled on this vertex buffer
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GLuint mAttribBuffers[12]; // Separate GL buffer for each attribute to allow not tracking unused attribs. No support for matrix indices currently.
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std::vector<CVector3f> mPositions; // Vector of vertex positions
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std::vector<CVector3f> mNormals; // Vector of vertex normals
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std::vector<CColor> mColors[2]; // Vectors of vertex colors
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std::vector<CVector2f> mTexCoords[8]; // Vectors of texture coordinates
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bool mBuffered; // Bool value that indicates whether the attributes have been buffered.
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public:
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CVertexBuffer();
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CVertexBuffer(EVertexDescription Desc);
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~CVertexBuffer();
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u16 AddVertex(const CVertex& vtx);
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u16 AddIfUnique(const CVertex& vtx, u16 start);
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void Reserve(u16 size);
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void Clear();
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void Buffer();
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void Bind();
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void Unbind();
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bool IsBuffered();
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EVertexDescription VertexDesc();
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void SetVertexDesc(EVertexDescription Desc);
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u32 Size();
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GLuint CreateVAO();
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};
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#endif // CVERTEXBUFFER_H
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