PrimeWorldEditor/Resource/model/SModelData.h

14 lines
197 B
C++

#ifndef SMODELDATA_H
#define SMODELDATA_H
#include "SSurface.h"
#include <Common/CAABox.h>
struct SModelData
{
CAABox mAABox;
std::vector<SSurface*> mSurfaces;
};
#endif // SMODELDATA_H