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19 lines
346 B
C
19 lines
346 B
C
#ifndef SRENDERABLEPTR_H
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#define SRENDERABLEPTR_H
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#include <Common/CAABox.h>
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#include <Common/types.h>
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#include <Core/ERenderCommand.h>
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#include <Scene/CSceneNode.h>
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#include <Resource/CMaterial.h>
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struct SRenderablePtr
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{
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IRenderable *pRenderable;
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u32 Asset;
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CAABox AABox;
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ERenderCommand Command;
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};
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#endif // SRENDERABLEPTR_H
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