PrimeWorldEditor/templates/dkcr/Script/AreaNode.xml

109 lines
5.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>AreaNode</name>
<properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<property ID="0x4DEF7B9B" type="bool">
<default>false</default>
</property>
<property ID="0xF1AE2F13" type="bool">
<default>false</default>
</property>
<property ID="0xA6F8611C" type="bool">
<default>false</default>
</property>
<enum ID="0x8D3AB314">
<default>0x24E6FE6B</default>
<enumerators>
<enumerator ID="0x0BB40E5E" name="Start"/>
<enumerator ID="0x24E6FE6B" name="Stage"/>
<enumerator ID="0xFB8DD144" name="Boss"/>
<enumerator ID="0x060BCB31" name="Shop"/>
<enumerator ID="0xC8068C4F" name="Trophy"/>
<enumerator ID="0xA5355C31" name="Unknown"/>
<enumerator ID="0x0CA17800" name="Rocket"/>
<enumerator ID="0x9DFC67D1" name="Temple"/>
</enumerators>
</enum>
<property ID="0x6A02F05F" type="string"/>
<property ID="0x737631AD" type="asset" extensions="STRG"/>
<property ID="0x3B83DD31" type="asset" extensions="STRG"/>
<property ID="0x30CBDB68" type="long">
<default>0</default>
<description>Seems to affect the number displayed on the file select screen for "last completed stage"</description>
</property>
<property ID="0xF344C0B0" type="vector3f">
<default>0.0, 0.0, 0.0</default>
</property>
<property ID="0x2E686C2A" type="vector3f">
<default>0.0, 0.0, 0.0</default>
</property>
<property ID="0x0FC966DC" type="asset" extensions="DCLN"/>
<property ID="0x33CF5665" type="asset" extensions="UNKN"/>
<property ID="0xA244C9D8" type="character"/>
<property ID="0xB7CD213C" type="character"/>
<property ID="0x9F93BC3F" type="character"/>
<struct ID="0x7E397FED" template="Structs/ActorParameters.xml"/>
<property ID="0x6A789BE3" type="asset" extensions="MLVL"/>
<struct ID="0xA9D29E32" type="multi">
<properties>
<property ID="0xA28B199D" type="asset" extensions="CAUD"/>
<property ID="0x003E7991" type="asset" extensions="CAUD"/>
</properties>
</struct>
<struct ID="0x86963E8A" type="multi">
<properties>
<property ID="0xFBB7BE45" type="color">
<default>0.0, 0.0, 0.0, 1.0</default>
</property>
<property ID="0x0FBCE3FB" type="color">
<default>0.0, 0.0, 0.0, 1.0</default>
</property>
<property ID="0x844AB6B0" type="color">
<default>0.0, 0.0, 0.0, 1.0</default>
</property>
<property ID="0xA6E3187A" type="color">
<default>1.0, 1.0, 1.0, 1.0</default>
</property>
<property ID="0x045C4906" type="color">
<default>0.0, 0.0, 0.0, 1.0</default>
</property>
<property ID="0x9C403177" type="color">
<default>0.0, 0.0, 0.0, 1.0</default>
</property>
<property ID="0x1F68F1B7" type="bool">
<default>false</default>
<description>This property was likely used in debug builds. It is not read by the game and has no ingame effect.</description>
</property>
<property ID="0x29463E36" type="character"/>
<property ID="0x103E9376" type="character"/>
<property ID="0x7024D89B" type="character"/>
<property ID="0x495C75DB" type="character"/>
<property ID="0x19080EBD" type="character"/>
<property ID="0x2070A3FD" type="character"/>
</properties>
</struct>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
<property name="Active" ID="0x255A4580:0x41435456"/>
<property name="LightParameters" ID="0x7E397FED:0xB028DB0E"/>
</properties>
<assets>
<animparams source="property">0xA244C9D8</animparams>
<animparams source="property">0xB7CD213C</animparams>
<animparams source="property">0x9F93BC3F</animparams>
<animparams source="property">0x86963E8A:0x29463E36</animparams>
<animparams source="property">0x86963E8A:0x103E9376</animparams>
</assets>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>