PrimeWorldEditor/templates/mp1/Script/CameraHint.xml

42 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>CameraHint</name>
<properties>
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Rotation" type="vector3f"/>
<property ID="0x03" name="Unknown 1" type="bool"/>
<property ID="0x04" name="Unknown 2" type="long"/>
<property ID="0x05" name="Unknown 3" type="long"/>
<struct ID="0x06" name="CameraHintStruct" template="Structs/MP1-CameraHintStruct.xml"/>
<struct ID="0x07" name="BoolFloat 1" template="Structs/BoolFloat 1.xml"/>
<struct ID="0x08" name="BoolFloat 2" template="Structs/BoolFloat 2.xml"/>
<struct ID="0x09" name="BoolFloat 3" template="Structs/BoolFloat 3.xml"/>
<struct ID="0x0A" name="BoolVec3f 1" template="Structs/BoolVec3f 1.xml"/>
<struct ID="0x0B" name="BoolVec3f 2" template="Structs/BoolVec3f 2.xml"/>
<property ID="0x0C" name="Unknown 36" type="vector3f"/>
<struct ID="0x0D" name="BoolFloat 4" template="Structs/BoolFloat 4.xml"/>
<struct ID="0x0E" name="BoolFloat 5" template="Structs/BoolFloat 5.xml"/>
<struct ID="0x0F" name="BoolFloat 6" template="Structs/BoolFloat 6.xml"/>
<struct ID="0x10" name="BoolFloat 7" template="Structs/BoolFloat 7.xml"/>
<property ID="0x11" name="Unknown 45" type="float"/>
<property ID="0x12" name="Unknown 46" type="float"/>
<struct ID="0x13" name="BoolFloat 8" template="Structs/BoolFloat 8.xml"/>
<property ID="0x14" name="Unknown 49" type="float"/>
<property ID="0x15" name="Unknown 50" type="float"/>
<property ID="0x16" name="Unknown 51" type="float"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Rotation" ID="0x02"/>
</properties>
<assets/>
<rotation_type>enabled</rotation_type>
<scale_type>disabled</scale_type>
</editor>
</ScriptTemplate>