PrimeWorldEditor/templates/mp1/Script/PhazonHealingNodule.xml

35 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>PhazonHealingNodule</name>
<properties>
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Rotation" type="vector3f"/>
<property ID="0x03" name="Scale" type="vector3f"/>
<struct ID="0x04" name="PatternedInfo" template="Structs/PatternedInfo.xml"/>
<struct ID="0x05" name="ActorParameters" template="Structs/ActorParameters.xml"/>
<property ID="0x06" name="Unused" type="bool"/>
<property ID="0x07" name="ELSC" type="asset" extensions="ELSC"/>
<property ID="0x08" name="Target Locator" type="string"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Rotation" ID="0x02"/>
<property name="Scale" ID="0x03"/>
<property name="Active" ID="0x04:0x1A"/>
<property name="LightParameters" ID="0x05:0x00"/>
</properties>
<assets>
<animparams source="property">0x04:0x19</animparams>
<model source="property">0x05:0x02</model>
<model source="property">0x05:0x04</model>
</assets>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>