188 lines
10 KiB
XML
188 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<MasterTemplate version="4">
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<objects>
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<object ID="0x00" template="Script/Actor.xml"/>
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<object ID="0x02" template="Script/Waypoint.xml"/>
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<object ID="0x03" template="Script/DoorArea.xml"/>
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<object ID="0x04" template="Script/Trigger.xml"/>
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<object ID="0x05" template="Script/Timer.xml"/>
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<object ID="0x06" template="Script/Counter.xml"/>
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<object ID="0x07" template="Script/Effect.xml"/>
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<object ID="0x08" template="Script/Platform.xml"/>
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<object ID="0x09" template="Script/Sound.xml"/>
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<object ID="0x0A" template="Script/Generator.xml"/>
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<object ID="0x0B" template="Script/Dock.xml"/>
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<object ID="0x0C" template="Script/Camera.xml"/>
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<object ID="0x0D" template="Script/CameraWaypoint.xml"/>
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<object ID="0x0E" template="Script/NewIntroBoss.xml"/>
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<object ID="0x0F" template="Script/SpawnPoint.xml"/>
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<object ID="0x10" template="Script/CameraHint.xml"/>
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<object ID="0x11" template="Script/Pickup.xml"/>
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<object ID="0x13" template="Script/MemoryRelay.xml"/>
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<object ID="0x14" template="Script/RandomRelay.xml"/>
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<object ID="0x15" template="Script/Relay.xml"/>
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<object ID="0x16" template="Script/Beetle.xml"/>
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<object ID="0x17" template="Script/HUDMemo.xml"/>
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<object ID="0x18" template="Script/CameraFilterKeyframe.xml"/>
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<object ID="0x19" template="Script/CameraBlurKeyframe.xml"/>
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<object ID="0x1A" template="Script/DamageableTrigger.xml"/>
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<object ID="0x1B" template="Script/Debris.xml"/>
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<object ID="0x1C" template="Script/CameraShaker.xml"/>
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<object ID="0x1D" template="Script/ActorKeyframe.xml"/>
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<object ID="0x20" template="Script/Water.xml"/>
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<object ID="0x21" template="Script/WarWasp.xml"/>
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<object ID="0x24" template="Script/SpacePirate.xml"/>
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<object ID="0x25" template="Script/FlyingPirate.xml"/>
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<object ID="0x26" template="Script/ElitePirate.xml"/>
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<object ID="0x27" template="Script/MetroidBeta.xml"/>
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<object ID="0x28" template="Script/ChozoGhost.xml"/>
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<object ID="0x2A" template="Script/CoverPoint.xml"/>
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<object ID="0x2C" template="Script/SpiderBallWaypoint.xml"/>
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<object ID="0x2D" template="Script/BloodFlower.xml"/>
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<object ID="0x2E" template="Script/FlickerBat.xml"/>
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<object ID="0x2F" template="Script/PathCamera.xml"/>
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<object ID="0x30" template="Script/GrapplePoint.xml"/>
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<object ID="0x31" template="Script/PuddleSpore.xml"/>
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<object ID="0x32" template="Script/DebugCameraWaypoint.xml"/>
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<object ID="0x33" template="Script/SpiderBallAttractionSurface.xml"/>
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<object ID="0x34" template="Script/PuddleToadGamma.xml"/>
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<object ID="0x35" template="Script/DistanceFog.xml"/>
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<object ID="0x36" template="Script/FireFlea.xml"/>
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<object ID="0x37" template="Script/MetareeAlpha.xml"/>
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<object ID="0x38" template="Script/DockAreaChange.xml"/>
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<object ID="0x39" template="Script/ActorRotate.xml"/>
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<object ID="0x3A" template="Script/SpecialFunction.xml"/>
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<object ID="0x3B" template="Script/SpankWeed.xml"/>
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<object ID="0x3D" template="Script/Parasite.xml"/>
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<object ID="0x3E" template="Script/PlayerHint.xml"/>
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<object ID="0x3F" template="Script/Ripper.xml"/>
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<object ID="0x40" template="Script/PickupGenerator.xml"/>
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<object ID="0x41" template="Script/AIKeyframe.xml"/>
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<object ID="0x42" template="Script/PointOfInterest.xml"/>
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<object ID="0x43" template="Script/Drone.xml"/>
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<object ID="0x44" template="Script/MetroidAlpha.xml"/>
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<object ID="0x45" template="Script/DebrisExtended.xml"/>
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<object ID="0x46" template="Script/Steam.xml"/>
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<object ID="0x47" template="Script/Ripple.xml"/>
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<object ID="0x48" template="Script/BallTrigger.xml"/>
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<object ID="0x49" template="Script/TargetingPoint.xml"/>
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<object ID="0x4A" template="Script/ElectroMagneticPulse.xml"/>
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<object ID="0x4B" template="Script/IceSheegoth.xml"/>
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<object ID="0x4C" template="Script/PlayerActor.xml"/>
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<object ID="0x4D" template="Script/Flaahgra.xml"/>
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<object ID="0x4E" template="Script/AreaAttributes.xml"/>
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<object ID="0x4F" template="Script/FishCloud.xml"/>
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<object ID="0x50" template="Script/FishCloudModifier.xml"/>
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<object ID="0x51" template="Script/VisorFlare.xml"/>
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<object ID="0x52" template="Script/WorldTeleporter.xml"/>
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<object ID="0x53" template="Script/VisorGoo.xml"/>
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<object ID="0x54" template="Script/JellyZap.xml"/>
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<object ID="0x55" template="Script/ControllerAction.xml"/>
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<object ID="0x56" template="Script/Switch.xml"/>
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<object ID="0x57" template="Script/PlayerStateChange.xml"/>
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<object ID="0x58" template="Script/Thardus.xml"/>
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<object ID="0x5A" template="Script/WallCrawlerSwarm.xml"/>
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<object ID="0x5B" template="Script/AIJumpPoint.xml"/>
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<object ID="0x5C" template="Script/FlaahgraTentacle.xml"/>
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<object ID="0x5D" template="Script/RoomAcoustics.xml"/>
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<object ID="0x5E" template="Script/ColorModulate.xml"/>
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<object ID="0x5F" template="Script/ThardusRockProjectile.xml"/>
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<object ID="0x60" template="Script/Midi.xml"/>
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<object ID="0x61" template="Script/StreamedAudio.xml"/>
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<object ID="0x62" template="Script/WorldTeleporter.xml"/>
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<object ID="0x63" template="Script/Repulsor.xml"/>
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<object ID="0x64" template="Script/GunTurret.xml"/>
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<object ID="0x65" template="Script/FogVolume.xml"/>
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<object ID="0x66" template="Script/Babygoth.xml"/>
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<object ID="0x67" template="Script/Eyeball.xml"/>
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<object ID="0x68" template="Script/RadialDamage.xml"/>
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<object ID="0x69" template="Script/CameraPitchVolume.xml"/>
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<object ID="0x6A" template="Script/EnvFxDensityController.xml"/>
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<object ID="0x6B" template="Script/Magdolite.xml"/>
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<object ID="0x6C" template="Script/TeamAIMgr.xml"/>
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<object ID="0x6D" template="Script/SnakeWeedSwarm.xml"/>
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<object ID="0x6E" template="Script/ActorContraption.xml"/>
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<object ID="0x6F" template="Script/Oculus.xml"/>
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<object ID="0x70" template="Script/Geemer.xml"/>
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<object ID="0x71" template="Script/SpindleCamera.xml"/>
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<object ID="0x72" template="Script/AtomicAlpha.xml"/>
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<object ID="0x73" template="Script/CameraHintTrigger.xml"/>
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<object ID="0x74" template="Script/RumbleEffect.xml"/>
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<object ID="0x75" template="Script/AmbientAI.xml"/>
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<object ID="0x77" template="Script/AtomicBeta.xml"/>
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<object ID="0x78" template="Script/IceZoomer.xml"/>
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<object ID="0x79" template="Script/Puffer.xml"/>
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<object ID="0x7A" template="Script/Tryclops.xml"/>
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<object ID="0x7B" template="Script/Ridley.xml"/>
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<object ID="0x7C" template="Script/Seedling.xml"/>
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<object ID="0x7D" template="Script/ThermalHeatFader.xml"/>
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<object ID="0x7F" template="Script/Burrower.xml"/>
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<object ID="0x81" template="Script/ScriptBeam.xml"/>
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<object ID="0x82" template="Script/WorldLightFader.xml"/>
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<object ID="0x83" template="Script/MetroidPrimeStage2.xml"/>
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<object ID="0x84" template="Script/MetroidPrimeStage1.xml"/>
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<object ID="0x85" template="Script/MazeNode.xml"/>
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<object ID="0x86" template="Script/OmegaPirate.xml"/>
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<object ID="0x87" template="Script/PhazonPool.xml"/>
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<object ID="0x88" template="Script/PhazonHealingNodule.xml"/>
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<object ID="0x89" template="Script/NewCameraShaker.xml"/>
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<object ID="0x8A" template="Script/ShadowProjector.xml"/>
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<object ID="0x8B" template="Script/EnergyBall.xml"/>
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</objects>
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<states>
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<state ID="0x00" name="Active"/>
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<state ID="0x01" name="Arrived"/>
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<state ID="0x02" name="Closed"/>
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<state ID="0x03" name="Entered"/>
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<state ID="0x04" name="Exited"/>
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<state ID="0x05" name="Inactive"/>
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<state ID="0x06" name="Inside"/>
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<state ID="0x07" name="MaxReached"/>
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<state ID="0x08" name="Open"/>
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<state ID="0x09" name="Zero"/>
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<state ID="0x0A" name="Attack"/>
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<state ID="0x0B" name="UnknownState1"/>
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<state ID="0x0C" name="Retreat"/>
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<state ID="0x0D" name="Patrol"/>
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<state ID="0x0E" name="Dead"/>
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<state ID="0x0F" name="CameraPath"/>
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<state ID="0x10" name="CameraTarget"/>
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<state ID="0x11" name="UnknownState2"/>
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<state ID="0x12" name="Play"/>
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<state ID="0x13" name="UnknownState3"/>
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<state ID="0x14" name="DeathRattle"/>
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<state ID="0x15" name="UnknownState4"/>
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<state ID="0x16" name="Damage"/>
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<state ID="0x17" name="UnknownState5"/>
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<state ID="0x18" name="UnknownState6"/>
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<state ID="0x19" name="Modify"/>
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<state ID="0x1C" name="ScanDone"/>
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<state ID="0x1E" name="DFST"/>
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<state ID="0x1F" name="ReflectedDamage"/>
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<state ID="0x20" name="InheritBounds"/>
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</states>
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<messages>
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<message ID="0x01" name="Activate"/>
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<message ID="0x02" name="UnknownMessage1"/>
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<message ID="0x03" name="Close"/>
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<message ID="0x04" name="Deactivate"/>
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<message ID="0x05" name="Decrement"/>
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<message ID="0x06" name="Follow"/>
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<message ID="0x07" name="Increment"/>
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<message ID="0x08" name="Next"/>
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<message ID="0x09" name="Open"/>
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<message ID="0x0A" name="Reset"/>
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<message ID="0x0B" name="ResetAndStart"/>
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<message ID="0x0C" name="SetToMax"/>
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<message ID="0x0D" name="SetToZero"/>
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<message ID="0x0E" name="Start"/>
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<message ID="0x0F" name="Stop"/>
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<message ID="0x10" name="StopAndReset"/>
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<message ID="0x11" name="ToggleActive"/>
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<message ID="0x12" name="UnknownMessage2"/>
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<message ID="0x13" name="Action"/>
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<message ID="0x14" name="Play"/>
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<message ID="0x15" name="Alert"/>
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</messages>
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</MasterTemplate>
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