PrimeWorldEditor/templates/MP3Proto/Structs/MetroidHopperData.xml

40 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="CorruptionProto">
<PropertyArchetype Type="Struct">
<Name>MetroidHopperData</Name>
<SubProperties>
<Element Type="Bool" ID="0x87C38060">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Float" ID="0xF2782501">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x7F38DCCB">
<DefaultValue>30.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x1B7D6B1">
<DefaultValue>8.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x52DE79B">
<DefaultValue>11.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x68E4097E">
<DefaultValue>0.5</DefaultValue>
</Element>
<Element Type="Struct" ID="0x2B76B9F1" Archetype="DamageInfo"/>
<Element Type="Struct" ID="0x9EF4A101" Archetype="DamageInfo"/>
<Element Type="Float" ID="0x500683FC">
<DefaultValue>20.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x708D3BF">
<DefaultValue>20.0</DefaultValue>
</Element>
<Element Type="Struct" ID="0xF9EF8D5D" Archetype="LaunchProjectileData"/>
<Element Type="Struct" ID="0xFB648831" Archetype="TeamAIDebugEnum"/>
<Element Type="Bool" ID="0xBB389A82">
<DefaultValue>false</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>