PrimeWorldEditor/src/Core/Tweaks/CTweakLoader.cpp
2018-12-30 14:45:00 -07:00

57 lines
1.9 KiB
C++

#include "CTweakLoader.h"
#include "Core/Resource/Factory/CScriptLoader.h"
#include "Core/Resource/Script/NGameList.h"
CTweakData* CTweakLoader::LoadCTWK(IInputStream& CTWK, CResourceEntry* pEntry)
{
// Find the correct template based on the asset ID.
static const std::unordered_map<uint, const char*> skIdToTemplateName =
{
{ 0x1D180D7C, "TweakParticle" },
{ 0x264A4972, "TweakPlayer" },
{ 0x33B3323A, "TweakGunRes" },
{ 0x39AD28D3, "TweakCameraBob" },
{ 0x3FAEC012, "TweakPlayerControls", },
{ 0x5ED56350, "TweakBall", },
{ 0x5F24EFF8, "TweakSlideShow", },
{ 0x6907A32D, "TweakPlayerGun", },
{ 0x85CA11E9, "TweakPlayerRes", },
{ 0x94C76ECD, "TweakTargeting", },
{ 0x953A7C63, "TweakGame", },
{ 0xC9954E56, "TweakGuiColors", },
{ 0xE66A4F86, "TweakAutoMapper", },
{ 0xED2E48A9, "TweakGui", },
{ 0xF1ED8FD7, "TweakPlayerControls", }
};
auto Find = skIdToTemplateName.find( pEntry->ID().ToLong() );
ASSERT( Find != skIdToTemplateName.end() );
const char* pkTemplateName = Find->second;
// Fetch template
CGameTemplate* pGameTemplate = NGameList::GetGameTemplate( pEntry->Game() );
ASSERT( pGameTemplate != nullptr );
CScriptTemplate* pTweakTemplate = pGameTemplate->FindMiscTemplate(pkTemplateName);
ASSERT( pTweakTemplate != nullptr );
// Load tweak data
CTweakData* pTweakData = new CTweakData(pTweakTemplate, pEntry);
CScriptLoader::LoadStructData( CTWK, pTweakData->TweakData() );
// Verify
if (!CTWK.EoF() && CTWK.PeekShort() != -1)
{
errorf("%s: unread property data, tweak template may be malformed (%d bytes left)", *CTWK.GetSourceString(), CTWK.Size() - CTWK.Tell());
delete pTweakData;
return nullptr;
}
return pTweakData;
}
void CTweakLoader::LoadNTWK(IInputStream& NTWK, std::vector<CTweakData*>& OutTweaks)
{
// Unimplemented
}