130 lines
4.6 KiB
XML
130 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="Prime">
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<PropertyArchetype Type="Struct">
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<Name>PatternedInfo</Name>
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<SubProperties>
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<Element Type="Float" ID="0x0">
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<Name>Mass</Name>
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</Element>
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<Element Type="Float" ID="0x1">
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<Name>Speed</Name>
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</Element>
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<Element Type="Float" ID="0x2">
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<Name>Turn Speed</Name>
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</Element>
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<Element Type="Float" ID="0x3">
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<Name>Detection Range</Name>
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</Element>
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<Element Type="Float" ID="0x4">
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<Name>Detection Height Range</Name>
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</Element>
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<Element Type="Float" ID="0x5">
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<Name>Detection Angle</Name>
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</Element>
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<Element Type="Float" ID="0x6">
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<Name>Min Attack Range</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>Max Attack Range</Name>
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</Element>
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<Element Type="Float" ID="0x8">
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<Name>Average Attack Time</Name>
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</Element>
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<Element Type="Float" ID="0x9">
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<Name>Attack Time Variation</Name>
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</Element>
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<Element Type="Float" ID="0xA">
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<Name>Leash Radius</Name>
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</Element>
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<Element Type="Float" ID="0xB">
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<Name>Player Leash Radius</Name>
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</Element>
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<Element Type="Float" ID="0xC">
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<Name>Player Leash Time</Name>
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</Element>
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<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
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<Name>ContactDamage</Name>
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</Element>
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<Element Type="Float" ID="0xE">
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<Name>Damage Wait Time</Name>
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</Element>
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<Element Type="Struct" ID="0xF" Archetype="HealthInfo"/>
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<Element Type="Struct" ID="0x10" Archetype="DamageVulnerability">
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<Name>Vulnerability</Name>
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</Element>
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<Element Type="Float" ID="0x11">
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<Name>Unknown 1</Name>
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</Element>
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<Element Type="Float" ID="0x12">
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<Name>Unknown 2</Name>
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</Element>
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<Element Type="Vector" ID="0x13">
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<Name>Unknown 3</Name>
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</Element>
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<Element Type="Float" ID="0x14">
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<Name>Unknown 4</Name>
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</Element>
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<Element Type="Float" ID="0x15">
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<Name>Unknown 5</Name>
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</Element>
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<Element Type="Float" ID="0x16">
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<Name>Unknown 6</Name>
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</Element>
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<Element Type="Float" ID="0x17">
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<Name>Unknown 7</Name>
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</Element>
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<Element Type="Sound" ID="0x18">
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<Name>Death Sound</Name>
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</Element>
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<Element Type="AnimationSet" ID="0x19">
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<Name>AnimationParameters</Name>
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</Element>
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<Element Type="Bool" ID="0x1A">
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<Name>Active</Name>
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</Element>
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<Element Type="Asset" ID="0x1B">
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<Name>State Machine</Name>
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<TypeFilter>
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<Element>AFSM</Element>
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</TypeFilter>
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</Element>
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<Element Type="Float" ID="0x1C">
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<Name>Unknown 8</Name>
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</Element>
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<Element Type="Float" ID="0x1D">
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<Name>Unknown 9</Name>
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</Element>
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<Element Type="Float" ID="0x1E">
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<Name>Unknown 10</Name>
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</Element>
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<Element Type="Int" ID="0x1F">
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<Name>Unknown 11</Name>
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</Element>
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<Element Type="Vector" ID="0x20">
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<Name>Unknown 12</Name>
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</Element>
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<Element Type="Asset" ID="0x21">
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<Name>Particle 1</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Int" ID="0x22">
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<Name>Unknown 13</Name>
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</Element>
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<Element Type="Vector" ID="0x23">
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<Name>Unknown 14</Name>
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</Element>
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<Element Type="Asset" ID="0x24">
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<Name>Particle 2</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Sound" ID="0x25">
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<Name>Ice Shatter Sound</Name>
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</Element>
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</SubProperties>
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</PropertyArchetype>
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</PropertyTemplate>
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