PrimeWorldEditor/templates/mp1/Structs/PatternedInfo.xml

130 lines
4.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Prime">
<PropertyArchetype Type="Struct">
<Name>PatternedInfo</Name>
<SubProperties>
<Element Type="Float" ID="0x0">
<Name>Mass</Name>
</Element>
<Element Type="Float" ID="0x1">
<Name>Speed</Name>
</Element>
<Element Type="Float" ID="0x2">
<Name>Turn Speed</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Detection Range</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Detection Height Range</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Detection Angle</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Min Attack Range</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Max Attack Range</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Average Attack Time</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Attack Time Variation</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Leash Radius</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Player Leash Radius</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Player Leash Time</Name>
</Element>
<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
<Name>ContactDamage</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Damage Wait Time</Name>
</Element>
<Element Type="Struct" ID="0xF" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x10" Archetype="DamageVulnerability">
<Name>Vulnerability</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>Unknown 2</Name>
</Element>
<Element Type="Vector" ID="0x13">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0x17">
<Name>Unknown 7</Name>
</Element>
<Element Type="Sound" ID="0x18">
<Name>Death Sound</Name>
</Element>
<Element Type="AnimationSet" ID="0x19">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Bool" ID="0x1A">
<Name>Active</Name>
</Element>
<Element Type="Asset" ID="0x1B">
<Name>State Machine</Name>
<TypeFilter>
<Element>AFSM</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x1C">
<Name>Unknown 8</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>Unknown 9</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>Unknown 10</Name>
</Element>
<Element Type="Int" ID="0x1F">
<Name>Unknown 11</Name>
</Element>
<Element Type="Vector" ID="0x20">
<Name>Unknown 12</Name>
</Element>
<Element Type="Asset" ID="0x21">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0x22">
<Name>Unknown 13</Name>
</Element>
<Element Type="Vector" ID="0x23">
<Name>Unknown 14</Name>
</Element>
<Element Type="Asset" ID="0x24">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x25">
<Name>Ice Shatter Sound</Name>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>