PrimeWorldEditor/templates/mp1/Script/PlayerActor.xml

49 lines
2.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="3">
<name>PlayerActor</name>
<properties version="NTSC">
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Rotation" type="vector3f"/>
<property ID="0x03" name="Scale" type="vector3f"/>
<property ID="0x04" name="Unknown 1" type="vector3f"/>
<property ID="0x05" name="Scan Offset" type="vector3f"/>
<property ID="0x06" name="Unknown 2" type="float"/>
<property ID="0x07" name="Unknown 3" type="float"/>
<struct ID="0x08" name="HealthInfo" template="Structs/HealthInfo.xml"/>
<struct ID="0x09" name="DamageVulnerability" template="Structs/DamageVulnerability.xml"/>
<property ID="0x0A" name="Model" type="file" ext="CMDL"/>
<property ID="0x0B" name="AnimationParameters" type="animparams"/>
<struct ID="0x0C" name="ActorParameters" template="Structs/ActorParameters.xml"/>
<property ID="0x0D" name="Unknown 4" type="bool"/>
<property ID="0x0E" name="Unknown 5" type="bool"/>
<property ID="0x0F" name="Unknown 6" type="bool"/>
<property ID="0x10" name="Unknown 7" type="bool"/>
<struct ID="0x11" name="PlayerActorStruct" type="multi">
<property ID="0x00" name="Unknown 8" type="bool"/>
<property ID="0x01" name="Unknown 9" type="bool"/>
<property ID="0x02" name="Unknown 10" type="bool"/>
<property ID="0x03" name="Unknown 11" type="bool"/>
<property ID="0x04" name="Unknown 12" type="bool"/>
</struct>
<property ID="0x12" name="Unknown 13" type="long"/>
</properties>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Rotation" ID="0x02"/>
<property name="Scale" ID="0x03"/>
<property name="LightParameters" ID="0x0C:0x00"/>
</properties>
<assets>
<animparams source="property" force="2">0x0B</animparams>
<model source="property">0x0A</model>
<model source="property">0x0C:0x02</model>
<model source="property">0x0C:0x04</model>
</assets>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>