PrimeWorldEditor/templates/mp1/Script/SpawnPoint.xml

53 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="3">
<name>SpawnPoint</name>
<properties version="NTSC">
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Rotation" type="vector3f"/>
<property ID="0x03" name="Power Beam" type="long"/>
<property ID="0x04" name="Ice Beam" type="long"/>
<property ID="0x05" name="Wave Beam" type="long"/>
<property ID="0x06" name="Plasma Beam" type="long"/>
<property ID="0x07" name="Missiles" type="long"/>
<property ID="0x08" name="Scan Visor" type="long"/>
<property ID="0x09" name="Morph Ball Bomb" type="long"/>
<property ID="0x0A" name="Power Bombs" type="long"/>
<property ID="0x0B" name="Flamethrower" type="long"/>
<property ID="0x0C" name="Thermal Visor" type="long"/>
<property ID="0x0D" name="Charge Beam" type="long"/>
<property ID="0x0E" name="Super Missile" type="long"/>
<property ID="0x0F" name="Grapple Beam" type="long"/>
<property ID="0x10" name="X-Ray Visor" type="long"/>
<property ID="0x11" name="Ice Spreader" type="long"/>
<property ID="0x12" name="Space Jump Boots" type="long"/>
<property ID="0x13" name="Morph Ball" type="long"/>
<property ID="0x14" name="Combat Visor" type="long"/>
<property ID="0x15" name="Boost Ball" type="long"/>
<property ID="0x16" name="Spider Ball" type="long"/>
<property ID="0x17" name="Power Suit?" type="long"/>
<property ID="0x18" name="Gravity Suit" type="long"/>
<property ID="0x19" name="Varia Suit" type="long"/>
<property ID="0x1A" name="Phazon Suit" type="long"/>
<property ID="0x1B" name="Energy Tanks" type="long"/>
<property ID="0x1C" name="Unknown Item 1" type="long"/>
<property ID="0x1D" name="Health Refill" type="long"/>
<property ID="0x1E" name="Unknown Item 2" type="long"/>
<property ID="0x1F" name="Wavebuster" type="long"/>
<property ID="0x20" name="Default Spawn" type="bool"/>
<property ID="0x21" name="Active" type="bool"/>
<property ID="0x22" name="Morphed" type="bool"/>
</properties>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Rotation" ID="0x02"/>
<property name="Active" ID="0x21"/>
</properties>
<assets/>
<rotation_type>enabled</rotation_type>
<scale_type>disabled</scale_type>
</editor>
</ScriptTemplate>