PrimeWorldEditor/templates/mp1/Script/SpindleCamera.xml

43 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>SpindleCamera</name>
<properties>
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Rotation" type="vector3f"/>
<property ID="0x03" name="Unknown 1" type="bool"/>
<struct ID="0x04" name="PlayerHintStruct" template="Structs/PlayerHintStruct.xml"/>
<property ID="0x05" name="Unknown 2" type="float"/>
<property ID="0x06" name="Unknown 3" type="float"/>
<property ID="0x07" name="Unknown 4" type="float"/>
<property ID="0x08" name="Unknown 5" type="float"/>
<struct ID="0x09" name="SpindleCameraStruct 1" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x0A" name="SpindleCameraStruct 2" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x0B" name="SpindleCameraStruct 3" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x0C" name="SpindleCameraStruct 4" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x0D" name="SpindleCameraStruct 5" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x0E" name="SpindleCameraStruct 6" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x0F" name="SpindleCameraStruct 7" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x10" name="SpindleCameraStruct 8" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x11" name="SpindleCameraStruct 9" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x12" name="SpindleCameraStruct 10" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x13" name="SpindleCameraStruct 11" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x14" name="SpindleCameraStruct 12" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x15" name="SpindleCameraStruct 13" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x16" name="SpindleCameraStruct 14" template="Structs/SpindleCameraStruct.xml"/>
<struct ID="0x17" name="SpindleCameraStruct 15" template="Structs/SpindleCameraStruct.xml"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Rotation" ID="0x02"/>
</properties>
<assets/>
<rotation_type>enabled</rotation_type>
<scale_type>disabled</scale_type>
</editor>
</ScriptTemplate>