113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
#ifndef CWORLDEDITOR_H
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#define CWORLDEDITOR_H
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#include <QMainWindow>
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#include <QList>
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#include "CGizmo.h"
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#include <Common/CRay.h>
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#include <Common/CTimer.h>
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#include <Common/EKeyInputs.h>
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#include <Common/SRayIntersection.h>
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#include <Common/ETransformSpace.h>
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#include <Core/CRenderer.h>
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#include <Core/CSceneManager.h>
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#include <Core/CToken.h>
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#include <Resource/CGameArea.h>
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#include <Resource/CWorld.h>
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namespace Ui {
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class CWorldEditor;
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}
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class CWorldEditor : public QMainWindow
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{
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Q_OBJECT
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CRenderer *mpRenderer;
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CSceneManager *mpSceneManager;
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CGizmo mGizmo;
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ETransformSpace mTransformSpace;
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CCamera mCamera;
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CGameArea *mpArea;
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CWorld *mpWorld;
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CToken mAreaToken;
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CToken mWorldToken;
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CTimer mFrameTimer;
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bool mDrawSky;
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bool mShowGizmo;
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bool mGizmoHovering;
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bool mGizmoTransforming;
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bool mUpdateUILater;
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CVector3f mHoverPoint;
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CSceneNode *mpHoverNode;
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std::list<CSceneNode*> mSelectedNodes;
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CAABox mSelectionAABox;
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CTimer mFPSTimer;
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int mFrameCount;
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public:
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explicit CWorldEditor(QWidget *parent = 0);
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~CWorldEditor();
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bool eventFilter(QObject *pObj, QEvent *pEvent);
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void SetArea(CWorld *pWorld, CGameArea *pArea);
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void ViewportRayCast(CRay Ray);
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CRenderer* Renderer();
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CSceneManager* Scene();
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CGameArea* ActiveArea();
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// Selection
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void SelectNode(CSceneNode *pNode);
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void DeselectNode(CSceneNode *pNode);
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void ClearSelection();
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public slots:
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void ViewportPreRender();
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void ViewportRender(CCamera& Camera);
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void ViewportPostRender();
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void ViewportMouseDrag(QMouseEvent *pEvent);
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void ViewportMouseClick(QMouseEvent *pEvent);
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void ViewportMouseRelease(QMouseEvent *pEvent);
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void SetViewportSize(int Width, int Height);
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void SetTransformSpace(int space);
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private:
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Ui::CWorldEditor *ui;
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void RecalculateSelectionBounds();
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void ResetHover();
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void UpdateCursor();
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// UI
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void OnSidebarResize();
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void UpdateSelectionUI();
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void UpdateStatusBar();
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private slots:
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void OnCameraSpeedChange(double speed);
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void on_ActionDrawWorld_triggered();
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void on_ActionDrawCollision_triggered();
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void on_ActionDrawObjects_triggered();
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void on_ActionDrawLights_triggered();
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void on_ActionDrawSky_triggered();
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void on_ActionNoLighting_triggered();
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void on_ActionBasicLighting_triggered();
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void on_ActionWorldLighting_triggered();
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void on_ActionNoBloom_triggered();
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void on_ActionBloomMaps_triggered();
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void on_ActionFakeBloom_triggered();
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void on_ActionBloom_triggered();
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void on_ActionZoomOnSelection_triggered();
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void on_ActionDisableBackfaceCull_triggered();
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void on_ActionDisableAlpha_triggered();
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void on_ActionEditLayers_triggered();
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void on_ActionSelectObjects_triggered();
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void on_ActionTranslate_triggered();
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void on_ActionRotate_triggered();
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void on_ActionScale_triggered();
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void on_ActionIncrementGizmo_triggered();
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void on_ActionDecrementGizmo_triggered();
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};
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#endif // CWORLDEDITOR_H
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