39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#include <QApplication>
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#include <UI/CStartWindow.h>
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#include <QStyleFactory>
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#include <UI/CDarkStyle.h>
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#include <Resource/factory/CTemplateLoader.h>
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int main(int argc, char *argv[])
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{
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QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
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QApplication app(argc, argv);
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CStartWindow w;
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w.show();
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CTemplateLoader::LoadGameList();
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app.setStyle(new CDarkStyle);
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qApp->setStyle(QStyleFactory::create("Fusion"));
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QPalette darkPalette;
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darkPalette.setColor(QPalette::Window, QColor(53,53,53));
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darkPalette.setColor(QPalette::WindowText, Qt::white);
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darkPalette.setColor(QPalette::Base, QColor(25,25,25));
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darkPalette.setColor(QPalette::AlternateBase, QColor(53,53,53));
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darkPalette.setColor(QPalette::ToolTipBase, Qt::white);
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darkPalette.setColor(QPalette::ToolTipText, Qt::white);
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darkPalette.setColor(QPalette::Text, Qt::white);
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darkPalette.setColor(QPalette::Button, QColor(53,53,53));
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darkPalette.setColor(QPalette::ButtonText, Qt::white);
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darkPalette.setColor(QPalette::BrightText, Qt::red);
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darkPalette.setColor(QPalette::Link, QColor(42, 130, 218));
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darkPalette.setColor(QPalette::Highlight, QColor(42, 130, 218));
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darkPalette.setColor(QPalette::HighlightedText, Qt::white);
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qApp->setPalette(darkPalette);
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return app.exec();
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}
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