PrimeWorldEditor/Scene/CRootNode.h

31 lines
816 B
C++

#ifndef CROOTNODE_H
#define CROOTNODE_H
#include "CSceneNode.h"
#include <iostream>
// CRootNode's main purpose is to manage groups of other nodes as its children.
class CRootNode : public CSceneNode
{
public:
explicit CRootNode(CSceneManager *pScene, CSceneNode *pParent = 0) : CSceneNode(pScene, pParent) {}
~CRootNode() {}
inline ENodeType NodeType() {
return eRootNode;
}
inline void AddToRenderer(CRenderer *) {}
inline void Draw(ERenderOptions) {}
inline void DrawAsset(ERenderOptions, u32) {}
inline void RayAABoxIntersectTest(CRayCollisionTester &) {}
inline SRayIntersection RayNodeIntersectTest(const CRay &, u32, ERenderOptions) {
return SRayIntersection(false, 0.f, nullptr, 0);
}
inline void DrawSelection() {}
};
#endif // CROOTNODE_H