PrimeWorldEditor/src/Editor/CPropertyNameValidator.cpp

50 lines
1.4 KiB
C++

#include "CPropertyNameValidator.h"
#include "UICommon.h"
#include <Common/Hash/CCRC32.h>
CPropertyNameValidator::CPropertyNameValidator(QObject* pParent)
: QValidator(pParent)
{}
/** Set the property to validate against */
void CPropertyNameValidator::SetProperty(IProperty* pProp)
{
mpProperty = pProp;
emit changed();
}
/** Set the type name override */
void CPropertyNameValidator::SetTypeNameOverride(const QString& kNewTypeName)
{
mTypeNameOverride = kNewTypeName;
emit changed();
}
/** Perform validation */
QValidator::State CPropertyNameValidator::validate(QString& rInput, int&) const
{
if (mpProperty)
{
TString TypeName = (mTypeNameOverride.isEmpty() ? mpProperty->HashableTypeName() : TO_TSTRING(mTypeNameOverride));
CCRC32 Hash;
Hash.Hash( rInput.toStdString().c_str() );
Hash.Hash( *TypeName );
uint32 PropertyID = Hash.Digest();
if (PropertyID != mpProperty->ID())
{
if (mpProperty->Type() == EPropertyType::Int)
{
CCRC32 Hash2;
Hash2.Hash( rInput.toStdString().c_str() );
Hash2.Hash( "choice" );
PropertyID = Hash2.Digest();
}
}
return ( PropertyID == mpProperty->ID() ? QValidator::Acceptable : QValidator::Invalid );
}
return QValidator::Invalid;
}