PrimeWorldEditor/templates/mp2/Structs
parax0 f6fd78af14 Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
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ActorParameters.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
AudioPlaybackParms.xml Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
BasicSwarmProperties.xml Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
BehaveChance.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
BloggStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
CameraHintStructA.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
CameraHintStructB.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
CameraHintStructC.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
CameraShakerData.xml Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
ConditionalTest.xml Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
ControlHintStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
ControllerActionStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
DamageInfo.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
DamageVulnerability.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
DigitalGuardianHeadStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
EchoParameters.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
EditorProperties.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
EmperorIngStage3StructA.xml Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
EmperorIngStage3StructB.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
FlareDef.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
GrappleParameters.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
GuiWidgetProperties.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
HealthInfo.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
IngBoostBallGuardianStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
IngPossessionData.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
IngSpaceJumpGuardianStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
IngSpiderballGuardianStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
LayerSwitch.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
LightParameters.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
MayaSpline.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
PatternedInfo.xml Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
PlasmaBeamInfo.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
PowerBombGuardianStageProperties.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SafeZoneStructA.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SafeZoneStructB.xml Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
SandBossStructA.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
SandBossStructB.xml Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
SandwormStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
ScannableParameters.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
ShockWaveInfo.xml Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
SpawnPointStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SpindleCameraStruct.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
SwampBossStage1Struct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SwampBossStage2Struct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
TextProperties.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
Transform.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
TriggerInfo.xml Syncing template changes 2016-04-28 00:50:01 -06:00
UnknownStruct1.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
UnknownStruct2.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
Vector2f.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
VisorParameters.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
WaterStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
WeaponVulnerability.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00