amuse/lib/Submix.cpp

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#include "amuse/Submix.hpp"
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namespace amuse {
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Submix::Submix(Engine& engine) : m_root(engine) {}
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EffectChorus& Submix::makeChorus(uint32_t baseDelay, uint32_t variation, uint32_t period) {
return makeEffect<EffectChorus>(baseDelay, variation, period);
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}
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EffectChorus& Submix::makeChorus(const EffectChorusInfo& info) { return makeEffect<EffectChorus>(info); }
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EffectDelay& Submix::makeDelay(uint32_t initDelay, uint32_t initFeedback, uint32_t initOutput) {
return makeEffect<EffectDelay>(initDelay, initFeedback, initOutput);
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}
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EffectDelay& Submix::makeDelay(const EffectDelayInfo& info) { return makeEffect<EffectDelay>(info); }
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EffectReverbStd& Submix::makeReverbStd(float coloration, float mix, float time, float damping, float preDelay) {
return makeEffect<EffectReverbStd>(coloration, mix, time, damping, preDelay);
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}
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EffectReverbStd& Submix::makeReverbStd(const EffectReverbStdInfo& info) { return makeEffect<EffectReverbStd>(info); }
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EffectReverbHi& Submix::makeReverbHi(float coloration, float mix, float time, float damping, float preDelay,
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float crosstalk) {
return makeEffect<EffectReverbHi>(coloration, mix, time, damping, preDelay, crosstalk);
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}
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EffectReverbHi& Submix::makeReverbHi(const EffectReverbHiInfo& info) { return makeEffect<EffectReverbHi>(info); }
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void Submix::applyEffect(float* audio, size_t frameCount, const ChannelMap& chanMap) const {
for (const std::unique_ptr<EffectBase>& effect : m_effectStack)
effect->applyEffect(audio, frameCount, chanMap);
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}
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void Submix::resetOutputSampleRate(double sampleRate) {
for (const std::unique_ptr<EffectBase>& effect : m_effectStack)
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effect->resetOutputSampleRate(sampleRate);
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}
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} // namespace amuse