amuse/lib/Envelope.cpp

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#include "amuse/Envelope.hpp"
namespace amuse
{
void Envelope::reset(const ADSR* adsr)
{
m_phase = State::Attack;
m_curADSR = adsr;
m_curMs = 0;
m_sustainFactor = (adsr->sustainCoarse * 6.25 + adsr->sustainFine * 0.0244) / 100.0;
m_releaseStartFactor = 0.0;
}
void Envelope::keyOff()
{
m_phase = State::Release;
m_curMs = 0;
}
float Envelope::nextSample(double sampleRate)
{
if (!m_curADSR)
{
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if (m_phase == State::Release || m_phase == State::Complete)
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return 0.f;
return 1.f;
}
m_curMs += 1.0 / (sampleRate / 1000.0);
switch (m_phase)
{
case State::Attack:
{
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uint16_t attack = m_curADSR->attackCoarse * 255 + m_curADSR->attackFine;
if (attack == 0)
{
m_phase = State::Decay;
m_curMs = 0;
return 1.f;
}
double attackFac = m_curMs / double(attack);
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if (attackFac >= 1.0)
{
m_phase = State::Decay;
m_curMs = 0;
return 1.f;
}
m_releaseStartFactor = attackFac;
return attackFac;
}
case State::Decay:
{
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uint16_t decay = m_curADSR->decayCoarse * 255 + m_curADSR->decayFine;
if (decay == 0)
{
m_phase = State::Sustain;
m_curMs = 0;
m_releaseStartFactor = m_sustainFactor;
return m_sustainFactor;
}
double decayFac = m_curMs / double(decay);
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if (decayFac >= 1.0)
{
m_phase = State::Sustain;
m_curMs = 0;
m_releaseStartFactor = m_sustainFactor;
return m_sustainFactor;
}
m_releaseStartFactor = (1.0 - decayFac) + decayFac * m_sustainFactor;
return m_releaseStartFactor;
}
case State::Sustain:
{
return m_sustainFactor;
}
case State::Release:
{
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uint16_t release = m_curADSR->releaseCoarse * 255 + m_curADSR->releaseFine;
if (release == 0)
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{
m_phase = State::Complete;
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return 0.f;
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}
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double releaseFac = m_curMs / double(release);
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if (releaseFac >= 1.0)
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{
m_phase = State::Complete;
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return 0.f;
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}
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return (1.0 - releaseFac) * m_releaseStartFactor;
}
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case State::Complete:
return 0.f;
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}
}
}