amuse/lib/SoundMacroState.cpp

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#include "amuse/SoundMacroState.hpp"
#include "amuse/Voice.hpp"
#include "amuse/Engine.hpp"
#include "amuse/Common.hpp"
#include <string.h>
namespace amuse
{
void SoundMacroState::Header::swapBig()
{
m_size = SBig(m_size);
m_macroId = SBig(m_macroId);
}
void SoundMacroState::Command::swapBig()
{
uint32_t* words = reinterpret_cast<uint32_t*>(this);
words[0] = SBig(words[0]);
words[1] = SBig(words[1]);
}
void SoundMacroState::initialize(const unsigned char* ptr)
{
m_ptr = ptr;
m_ticksPerSec = 1000.f;
m_midiKey = 0;
m_midiVel = 0;
m_midiMod = 0;
m_random.seed();
m_pc.clear();
m_pc.push_back(-1);
m_execTime = 0.f;
m_keyoff = false;
m_sampleEnd = false;
m_loopCountdown = -1;
m_lastPlayMacroVid = -1;
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m_header = *reinterpret_cast<const Header*>(ptr);
m_header.swapBig();
}
void SoundMacroState::initialize(const unsigned char* ptr, float ticksPerSec,
uint8_t midiKey, uint8_t midiVel, uint8_t midiMod)
{
m_ptr = ptr;
m_ticksPerSec = ticksPerSec;
m_midiKey = midiKey;
m_midiVel = midiVel;
m_midiMod = midiMod;
m_random.seed();
m_pc.clear();
m_pc.push_back(-1);
m_execTime = 0.f;
m_keyoff = false;
m_sampleEnd = false;
m_loopCountdown = -1;
m_lastPlayMacroVid = -1;
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m_header = *reinterpret_cast<const Header*>(ptr);
m_header.swapBig();
}
bool SoundMacroState::advance(Voice& vox, float dt)
{
/* Nothing if uninitialized or finished */
if (m_pc.back() == -1)
return true;
/* Loop through as many commands as we can for this time period */
while (true)
{
/* Advance wait timer if active, returning if waiting */
if (m_inWait)
{
m_waitCountdown -= dt;
if (m_waitCountdown < 0.f)
m_inWait = false;
else
{
m_execTime += dt;
return false;
}
}
/* Load next command based on counter */
const Command* commands = reinterpret_cast<const Command*>(m_ptr + sizeof(Header));
Command cmd = commands[m_pc.back()++];
cmd.swapBig();
/* Perform function of command */
switch (cmd.m_op)
{
case Op::End:
case Op::Stop:
m_pc.back() = -1;
return true;
case Op::SplitKey:
{
uint8_t keyNumber = cmd.m_data[0];
int16_t macroId = *reinterpret_cast<int16_t*>(&cmd.m_data[1]);
int16_t macroStep = *reinterpret_cast<int16_t*>(&cmd.m_data[3]);
if (m_midiKey >= keyNumber)
{
/* Do Branch */
if (macroId == m_header.m_macroId)
m_pc.back() = macroStep;
else
vox.loadSoundMacro(macroId, macroStep);
}
break;
}
case Op::SplitVel:
{
uint8_t velocity = cmd.m_data[0];
int16_t macroId = *reinterpret_cast<int16_t*>(&cmd.m_data[1]);
int16_t macroStep = *reinterpret_cast<int16_t*>(&cmd.m_data[3]);
if (m_midiVel >= velocity)
{
/* Do Branch */
if (macroId == m_header.m_macroId)
m_pc.back() = macroStep;
else
vox.loadSoundMacro(macroId, macroStep);
}
break;
}
case Op::WaitTicks:
{
bool keyRelease = cmd.m_data[0];
bool random = cmd.m_data[1];
bool sampleEnd = cmd.m_data[2];
bool absolute = cmd.m_data[3];
bool ms = cmd.m_data[4];
int16_t time = *reinterpret_cast<int16_t*>(&cmd.m_data[5]);
/* Set wait state */
float q = ms ? 1000.f : m_ticksPerSec;
float secTime = time / q;
if (absolute)
{
if (secTime <= m_execTime)
break;
m_waitCountdown = secTime - m_execTime;
}
else
m_waitCountdown = secTime;
/* Randomize at the proper resolution */
if (random)
secTime = std::fmod(m_random() / q, secTime);
m_inWait = true;
m_keyoffWait = keyRelease;
m_sampleEndWait = sampleEnd;
break;
}
case Op::Loop:
{
bool keyRelease = cmd.m_data[0];
bool random = cmd.m_data[1];
bool sampleEnd = cmd.m_data[2];
int16_t step = *reinterpret_cast<int16_t*>(&cmd.m_data[3]);
int16_t times = *reinterpret_cast<int16_t*>(&cmd.m_data[5]);
if ((keyRelease && m_keyoff) || (sampleEnd && m_sampleEnd))
{
/* Break out of loop */
m_loopCountdown = -1;
break;
}
if (random)
times = m_random() % times;
if (m_loopCountdown == -1 && times != -1)
m_loopCountdown = times;
if (m_loopCountdown > 0)
{
/* Loop back to step */
--m_loopCountdown;
m_pc.back() = step;
}
else /* Break out of loop */
m_loopCountdown = -1;
break;
}
case Op::Goto:
{
int16_t macroId = *reinterpret_cast<int16_t*>(&cmd.m_data[1]);
int16_t macroStep = *reinterpret_cast<int16_t*>(&cmd.m_data[3]);
/* Do Branch */
if (macroId == m_header.m_macroId)
m_pc.back() = macroStep;
else
vox.loadSoundMacro(macroId, macroStep);
break;
}
case Op::WaitMs:
{
bool keyRelease = cmd.m_data[0];
bool random = cmd.m_data[1];
bool sampleEnd = cmd.m_data[2];
bool absolute = cmd.m_data[3];
int16_t time = *reinterpret_cast<int16_t*>(&cmd.m_data[5]);
/* Set wait state */
float secTime = time / 1000.f;
if (absolute)
{
if (secTime <= m_execTime)
break;
m_waitCountdown = secTime - m_execTime;
}
else
m_waitCountdown = secTime;
/* Randomize at the proper resolution */
if (random)
secTime = std::fmod(m_random() / 1000.f, secTime);
m_inWait = true;
m_keyoffWait = keyRelease;
m_sampleEndWait = sampleEnd;
break;
}
case Op::PlayMacro:
{
int8_t addNote = cmd.m_data[0];
int16_t macroId = *reinterpret_cast<int16_t*>(&cmd.m_data[1]);
int16_t macroStep = *reinterpret_cast<int16_t*>(&cmd.m_data[3]);
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//int8_t priority = cmd.m_data[5];
//int8_t maxVoices = cmd.m_data[6];
Voice* sibVox = vox.startSiblingMacro(addNote, macroId, macroStep);
if (sibVox)
m_lastPlayMacroVid = sibVox->vid();
break;
}
case Op::SendKeyOff:
{
uint8_t vid = cmd.m_data[0];
bool lastStarted = cmd.m_data[1];
if (lastStarted)
{
if (m_lastPlayMacroVid != -1)
{
Voice* otherVox = vox.getEngine().findVoice(m_lastPlayMacroVid);
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if (otherVox)
otherVox->keyOff();
}
}
else
{
Voice* otherVox = vox.getEngine().findVoice(m_variables[vid]);
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if (otherVox)
otherVox->keyOff();
}
break;
}
case Op::SplitMod:
{
uint8_t mod = cmd.m_data[0];
int16_t macroId = *reinterpret_cast<int16_t*>(&cmd.m_data[1]);
int16_t macroStep = *reinterpret_cast<int16_t*>(&cmd.m_data[3]);
if (m_midiMod >= mod)
{
/* Do Branch */
if (macroId == m_header.m_macroId)
m_pc.back() = macroStep;
else
vox.loadSoundMacro(macroId, macroStep);
}
break;
}
case Op::PianoPan:
case Op::SetAdsr:
case Op::ScaleVolume:
case Op::Panning:
case Op::Envelope:
case Op::StartSample:
case Op::StopSample:
case Op::KeyOff:
case Op::SplitRnd:
case Op::FadeIn:
case Op::Spanning:
case Op::SetAdsrCtrl:
case Op::RndNote:
case Op::AddNote:
case Op::SetNote:
case Op::LastNote:
case Op::Portamento:
case Op::Vibrato:
case Op::PitchSweep1:
case Op::PitchSweep2:
case Op::SetPitch:
case Op::SetPitchAdsr:
case Op::ScaleVolumeDLS:
case Op::Mod2Vibrange:
case Op::SetupTremolo:
case Op::Return:
case Op::GoSub:
case Op::TrapEvent:
case Op::SendMessage:
case Op::GetMessage:
case Op::GetVid:
case Op::AddAgeCount:
case Op::SetAgeCount:
case Op::SendFlag:
case Op::PitchWheelR:
case Op::SetPriority:
case Op::AddPriority:
case Op::AgeCntSpeed:
case Op::AgeCntVel:
case Op::VolSelect:
case Op::PanSelect:
case Op::PitchWheelSelect:
case Op::ModWheelSelect:
case Op::PedalSelect:
case Op::PortaSelect:
case Op::ReverbSelect:
case Op::SpanSelect:
case Op::DopplerSelect:
case Op::TremoloSelect:
case Op::PreASelect:
case Op::PreBSelect:
case Op::PostBSelect:
case Op::AuxAFXSelect:
case Op::AuxBFXSelect:
case Op::SetupLFO:
case Op::ModeSelect:
case Op::SetKeygroup:
case Op::SRCmodeSelect:
case Op::AddVars:
case Op::SubVars:
case Op::MulVars:
case Op::DivVars:
case Op::AddIVars:
case Op::IfEqual:
case Op::IfLess:
default:
break;
}
}
m_execTime += dt;
return false;
}
void SoundMacroState::keyoff()
{
m_keyoff = true;
if (m_inWait && m_keyoffWait)
m_inWait = false;
}
void SoundMacroState::sampleEnd()
{
m_sampleEnd = true;
if (m_inWait && m_sampleEndWait)
m_inWait = false;
}
}