amuse/Editor/KeymapEditor.hpp

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#pragma once
#include <array>
#include <bitset>
#include <cstdint>
#include <unordered_map>
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#include <QFrame>
#include <QPushButton>
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#include <QStaticText>
#include <QSvgRenderer>
#include "EditorWidget.hpp"
#include "ProjectModel.hpp"
#include <amuse/AudioGroupPool.hpp>
#include <amuse/Common.hpp>
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class KeymapEditor;
class QCheckBox;
class QScrollArea;
class QSpinBox;
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class PaintButton : public QPushButton {
Q_OBJECT
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public:
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explicit PaintButton(QWidget* parent = Q_NULLPTR);
void mouseReleaseEvent(QMouseEvent* event) override { event->ignore(); }
void mouseMoveEvent(QMouseEvent* event) override { event->ignore(); }
void focusOutEvent(QFocusEvent* event) override { event->ignore(); }
void keyPressEvent(QKeyEvent* event) override { event->ignore(); }
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};
using PaintPalette = std::array<QColor, 129>;
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class KeymapView : public QWidget {
Q_OBJECT
friend class KeymapControls;
friend class KeymapEditor;
amuse::ObjToken<ProjectModel::KeymapNode> m_node;
QSvgRenderer m_octaveRenderer;
QSvgRenderer m_lastOctaveRenderer;
std::array<QRectF, 7> m_natural;
std::array<QRectF, 5> m_sharp;
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QTransform m_widgetToSvg;
QFont m_keyFont;
std::array<QStaticText, 128> m_keyTexts;
std::array<int, 128> m_keyPalettes;
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KeymapEditor* getEditor() const;
int getKey(const QPoint& localPos) const;
void drawKey(QPainter& painter, const QRect& octaveRect, qreal penWidth, const PaintPalette& keyPalette, int o,
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int k) const;
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public:
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explicit KeymapView(QWidget* parent = Q_NULLPTR);
~KeymapView() override;
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void loadData(ProjectModel::KeymapNode* node);
void unloadData();
ProjectModel::INode* currentNode() const;
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void paintEvent(QPaintEvent* ev) override;
void mousePressEvent(QMouseEvent* ev) override;
void mouseMoveEvent(QMouseEvent* ev) override;
void wheelEvent(QWheelEvent* event) override;
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};
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class KeymapControls : public QFrame {
Q_OBJECT
friend class KeymapView;
friend class KeymapEditor;
FieldProjectNode* m_macro;
QSpinBox* m_transpose;
QSpinBox* m_pan;
QCheckBox* m_surround;
QSpinBox* m_prioOffset;
PaintButton* m_paintButton;
bool m_enableUpdate = true;
KeymapEditor* getEditor() const;
void setPaintIdx(int idx);
void setKeymap(const amuse::Keymap& km);
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public:
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explicit KeymapControls(QWidget* parent = Q_NULLPTR);
~KeymapControls() override;
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void loadData(ProjectModel::KeymapNode* node);
void unloadData();
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public slots:
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void controlChanged();
void paintButtonPressed();
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};
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class KeymapEditor : public EditorWidget {
Q_OBJECT
friend class KeymapView;
friend class KeymapControls;
QScrollArea* m_scrollArea;
KeymapView* m_kmView;
KeymapControls* m_controls;
PaintPalette m_paintPalette;
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amuse::Keymap m_controlKeymap;
std::unordered_map<uint64_t, std::pair<int, int>> m_configToIdx;
std::bitset<129> m_idxBitmap;
bool m_inPaint = false;
void _touch();
void touchKey(int key, bool bulk = false);
void touchControl(const amuse::Keymap& km);
int allocateConfigIdx(uint64_t key);
void deallocateConfigIdx(uint64_t key);
int getConfigIdx(uint64_t key) const;
public:
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explicit KeymapEditor(QWidget* parent = Q_NULLPTR);
~KeymapEditor() override;
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bool loadData(ProjectModel::KeymapNode* node);
void unloadData() override;
ProjectModel::INode* currentNode() const override;
void keyPressEvent(QKeyEvent* event) override;
};