amuse/VST/VSTBackend.cpp

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#include "VSTBackend.hpp"
#include "audiodev/AudioVoiceEngine.hpp"
#include <logvisor/logvisor.hpp>
struct VSTVoiceEngine : boo::BaseAudioVoiceEngine
{
std::vector<float> m_interleavedBuf;
float** m_outputData = nullptr;
size_t m_renderFrames = 0;
int m_reqGroup = 0;
int m_curGroup = 0;
std::shared_ptr<amuse::Sequencer> m_curSeq;
boo::AudioChannelSet _getAvailableSet()
{
return boo::AudioChannelSet::Stereo;
}
std::vector<std::pair<std::string, std::string>> enumerateMIDIDevices() const
{
return {};
}
boo::ReceiveFunctor* m_midiReceiver = nullptr;
struct MIDIIn : public boo::IMIDIIn
{
MIDIIn(bool virt, boo::ReceiveFunctor&& receiver)
: IMIDIIn(virt, std::move(receiver)) {}
std::string description() const
{
return "VST MIDI";
}
};
std::unique_ptr<boo::IMIDIIn> newVirtualMIDIIn(boo::ReceiveFunctor&& receiver)
{
std::unique_ptr<boo::IMIDIIn> ret = std::make_unique<MIDIIn>(true, std::move(receiver));
m_midiReceiver = &ret->m_receiver;
return ret;
}
std::unique_ptr<boo::IMIDIOut> newVirtualMIDIOut()
{
return {};
}
std::unique_ptr<boo::IMIDIInOut> newVirtualMIDIInOut(boo::ReceiveFunctor&& receiver)
{
return {};
}
std::unique_ptr<boo::IMIDIIn> newRealMIDIIn(const char* name, boo::ReceiveFunctor&& receiver)
{
return {};
}
std::unique_ptr<boo::IMIDIOut> newRealMIDIOut(const char* name)
{
return {};
}
std::unique_ptr<boo::IMIDIInOut> newRealMIDIInOut(const char* name, boo::ReceiveFunctor&& receiver)
{
return {};
}
bool useMIDILock() const {return false;}
VSTVoiceEngine()
{
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m_mixInfo.m_periodFrames = 1024;
m_mixInfo.m_sampleRate = 44100.0;
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m_mixInfo.m_sampleFormat = SOXR_FLOAT32_I;
m_mixInfo.m_bitsPerSample = 32;
_buildAudioRenderClient();
}
void _buildAudioRenderClient()
{
m_mixInfo.m_channels = _getAvailableSet();
unsigned chCount = ChannelCount(m_mixInfo.m_channels);
m_5msFrames = m_mixInfo.m_sampleRate * 5 / 1000;
boo::ChannelMap& chMapOut = m_mixInfo.m_channelMap;
chMapOut.m_channelCount = 2;
chMapOut.m_channels[0] = boo::AudioChannel::FrontLeft;
chMapOut.m_channels[1] = boo::AudioChannel::FrontRight;
while (chMapOut.m_channelCount < chCount)
chMapOut.m_channels[chMapOut.m_channelCount++] = boo::AudioChannel::Unknown;
}
void _rebuildAudioRenderClient(double sampleRate, size_t periodFrames)
{
m_mixInfo.m_periodFrames = periodFrames;
m_mixInfo.m_sampleRate = sampleRate;
_buildAudioRenderClient();
for (boo::AudioVoice* vox : m_activeVoices)
vox->_resetSampleRate(vox->m_sampleRateIn);
for (boo::AudioSubmix* smx : m_activeSubmixes)
smx->_resetOutputSampleRate();
}
void pumpAndMixVoices()
{
_pumpAndMixVoices(m_renderFrames, m_interleavedBuf.data());
for (size_t i=0 ; i<2 ; ++i)
{
float* bufOut = m_outputData[i];
for (size_t f=0 ; f<m_renderFrames ; ++f)
bufOut[f] = m_interleavedBuf[f*2+i];
}
}
double getCurrentSampleRate() const {return m_mixInfo.m_sampleRate;}
};
namespace amuse
{
#define kBackendID CCONST ('a','m','u','s')
static logvisor::Module Log("amuse::AudioUnitBackend");
VSTBackend::VSTBackend(audioMasterCallback cb)
: AudioEffectX(cb, 0, 0), m_editor(*this)
{
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isSynth();
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setUniqueID(kBackendID);
setNumInputs(0);
setNumOutputs(2);
setEditor(&m_editor);
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sizeWindow(800, 520);
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m_booBackend = std::make_unique<VSTVoiceEngine>();
m_voxAlloc.emplace(*m_booBackend);
m_engine.emplace(*m_voxAlloc);
}
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VSTBackend::~VSTBackend()
{
editor = nullptr;
}
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AEffEditor* VSTBackend::getEditor()
{
return &m_editor;
}
VstInt32 VSTBackend::processEvents(VstEvents* events)
{
VSTVoiceEngine& engine = static_cast<VSTVoiceEngine&>(*m_booBackend);
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/* Handle group load request */
int reqGroup = engine.m_reqGroup;
if (engine.m_curGroup != reqGroup)
{
engine.m_curGroup = reqGroup;
if (engine.m_curSeq)
engine.m_curSeq->kill();
engine.m_curSeq = m_engine->seqPlay(reqGroup, -1, nullptr);
}
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if (engine.m_midiReceiver)
{
for (VstInt32 i=0 ; i<events->numEvents ; ++i)
{
VstMidiEvent* evt = reinterpret_cast<VstMidiEvent*>(events->events[i]);
if (evt->type == kVstMidiType)
{
(*engine.m_midiReceiver)(std::vector<uint8_t>(std::cbegin(evt->midiData),
std::cbegin(evt->midiData) + evt->byteSize),
(m_curFrame + evt->deltaFrames) / sampleRate);
}
}
}
return 1;
}
void VSTBackend::processReplacing(float**, float** outputs, VstInt32 sampleFrames)
{
VSTVoiceEngine& engine = static_cast<VSTVoiceEngine&>(*m_booBackend);
/* Output buffers */
engine.m_renderFrames = sampleFrames;
engine.m_outputData = outputs;
m_engine->pumpEngine();
m_curFrame += sampleFrames;
}
VstInt32 VSTBackend::canDo(char* text)
{
VstInt32 returnCode = 0;
if (!strcmp(text, "receiveVstEvents"))
returnCode = 1;
else if (!strcmp(text, "receiveVstMidiEvent"))
returnCode = 1;
return returnCode;
}
VstPlugCategory VSTBackend::getPlugCategory()
{
return kPlugCategSynth;
}
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bool VSTBackend::getEffectName(char* text)
{
strcpy(text, "Amuse");
return true;
}
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bool VSTBackend::getProductString(char* text)
{
strcpy(text, "Amuse");
return true;
}
bool VSTBackend::getVendorString(char* text)
{
strcpy(text, "AxioDL");
return true;
}
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bool VSTBackend::getProgramNameIndexed(VstInt32 category, VstInt32 index, char* text)
{
strcpy(text, "Sampler");
return true;
}
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bool VSTBackend::getOutputProperties(VstInt32 index, VstPinProperties* properties)
{
bool returnCode = false;
if (index == 0)
{
strcpy(properties->label, "Amuse Out");
properties->flags = kVstPinIsStereo | kVstPinIsActive;
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properties->arrangementType = kSpeakerArrStereo;
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returnCode = true;
}
return returnCode;
}
VstInt32 VSTBackend::getNumMidiInputChannels()
{
return 1;
}
void VSTBackend::setSampleRate(float sampleRate)
{
AudioEffectX::setSampleRate(sampleRate);
VSTVoiceEngine& engine = static_cast<VSTVoiceEngine&>(*m_booBackend);
engine._rebuildAudioRenderClient(sampleRate, engine.mixInfo().m_periodFrames);
}
void VSTBackend::setBlockSize(VstInt32 blockSize)
{
AudioEffectX::setBlockSize(blockSize);
VSTVoiceEngine& engine = static_cast<VSTVoiceEngine&>(*m_booBackend);
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engine.m_interleavedBuf.resize(blockSize * 2);
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engine._rebuildAudioRenderClient(engine.mixInfo().m_sampleRate, blockSize);
}
}
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AudioEffect* createEffectInstance(audioMasterCallback audioMaster)
{
return new amuse::VSTBackend(audioMaster);
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}