2016-06-09 21:33:26 +00:00
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#include "VSTBackend.hpp"
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#include "audiodev/AudioVoiceEngine.hpp"
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#include <logvisor/logvisor.hpp>
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struct VSTVoiceEngine : boo::BaseAudioVoiceEngine
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{
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std::vector<float> m_interleavedBuf;
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float** m_outputData = nullptr;
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size_t m_renderFrames = 0;
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int m_reqGroup = 0;
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int m_curGroup = 0;
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std::shared_ptr<amuse::Sequencer> m_curSeq;
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boo::AudioChannelSet _getAvailableSet()
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{
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return boo::AudioChannelSet::Stereo;
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}
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std::vector<std::pair<std::string, std::string>> enumerateMIDIDevices() const
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{
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return {};
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}
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boo::ReceiveFunctor* m_midiReceiver = nullptr;
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struct MIDIIn : public boo::IMIDIIn
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{
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MIDIIn(bool virt, boo::ReceiveFunctor&& receiver)
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: IMIDIIn(virt, std::move(receiver)) {}
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std::string description() const
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{
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return "VST MIDI";
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}
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};
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std::unique_ptr<boo::IMIDIIn> newVirtualMIDIIn(boo::ReceiveFunctor&& receiver)
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{
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std::unique_ptr<boo::IMIDIIn> ret = std::make_unique<MIDIIn>(true, std::move(receiver));
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m_midiReceiver = &ret->m_receiver;
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return ret;
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}
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std::unique_ptr<boo::IMIDIOut> newVirtualMIDIOut()
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIInOut> newVirtualMIDIInOut(boo::ReceiveFunctor&& receiver)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIIn> newRealMIDIIn(const char* name, boo::ReceiveFunctor&& receiver)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIOut> newRealMIDIOut(const char* name)
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{
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return {};
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}
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std::unique_ptr<boo::IMIDIInOut> newRealMIDIInOut(const char* name, boo::ReceiveFunctor&& receiver)
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{
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return {};
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}
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bool useMIDILock() const {return false;}
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VSTVoiceEngine()
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{
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2016-06-11 00:47:02 +00:00
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m_mixInfo.m_periodFrames = 1024;
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m_mixInfo.m_sampleRate = 44100.0;
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2016-06-09 21:33:26 +00:00
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m_mixInfo.m_sampleFormat = SOXR_FLOAT32_I;
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m_mixInfo.m_bitsPerSample = 32;
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_buildAudioRenderClient();
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}
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void _buildAudioRenderClient()
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{
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m_mixInfo.m_channels = _getAvailableSet();
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unsigned chCount = ChannelCount(m_mixInfo.m_channels);
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m_5msFrames = m_mixInfo.m_sampleRate * 5 / 1000;
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boo::ChannelMap& chMapOut = m_mixInfo.m_channelMap;
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chMapOut.m_channelCount = 2;
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chMapOut.m_channels[0] = boo::AudioChannel::FrontLeft;
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chMapOut.m_channels[1] = boo::AudioChannel::FrontRight;
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while (chMapOut.m_channelCount < chCount)
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chMapOut.m_channels[chMapOut.m_channelCount++] = boo::AudioChannel::Unknown;
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}
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void _rebuildAudioRenderClient(double sampleRate, size_t periodFrames)
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{
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m_mixInfo.m_periodFrames = periodFrames;
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m_mixInfo.m_sampleRate = sampleRate;
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_buildAudioRenderClient();
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for (boo::AudioVoice* vox : m_activeVoices)
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vox->_resetSampleRate(vox->m_sampleRateIn);
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for (boo::AudioSubmix* smx : m_activeSubmixes)
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smx->_resetOutputSampleRate();
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}
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void pumpAndMixVoices()
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{
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_pumpAndMixVoices(m_renderFrames, m_interleavedBuf.data());
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for (size_t i=0 ; i<2 ; ++i)
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{
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float* bufOut = m_outputData[i];
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for (size_t f=0 ; f<m_renderFrames ; ++f)
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bufOut[f] = m_interleavedBuf[f*2+i];
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}
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}
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double getCurrentSampleRate() const {return m_mixInfo.m_sampleRate;}
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};
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namespace amuse
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{
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#define kBackendID CCONST ('a','m','u','s')
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static logvisor::Module Log("amuse::AudioUnitBackend");
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VSTBackend::VSTBackend(audioMasterCallback cb)
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: AudioEffectX(cb, 0, 0), m_editor(*this)
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{
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2016-06-11 00:47:02 +00:00
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isSynth();
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2016-06-09 21:33:26 +00:00
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setUniqueID(kBackendID);
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setNumInputs(0);
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setNumOutputs(2);
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setEditor(&m_editor);
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2016-06-11 00:47:02 +00:00
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sizeWindow(800, 520);
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2016-06-09 21:33:26 +00:00
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m_booBackend = std::make_unique<VSTVoiceEngine>();
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m_voxAlloc.emplace(*m_booBackend);
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m_engine.emplace(*m_voxAlloc);
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}
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2016-06-11 00:47:02 +00:00
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VSTBackend::~VSTBackend()
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{
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editor = nullptr;
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}
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2016-06-09 21:33:26 +00:00
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AEffEditor* VSTBackend::getEditor()
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{
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return &m_editor;
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}
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VstInt32 VSTBackend::processEvents(VstEvents* events)
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{
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VSTVoiceEngine& engine = static_cast<VSTVoiceEngine&>(*m_booBackend);
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2016-06-11 00:47:02 +00:00
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/* Handle group load request */
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int reqGroup = engine.m_reqGroup;
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if (engine.m_curGroup != reqGroup)
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{
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engine.m_curGroup = reqGroup;
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if (engine.m_curSeq)
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engine.m_curSeq->kill();
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engine.m_curSeq = m_engine->seqPlay(reqGroup, -1, nullptr);
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}
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2016-06-09 21:33:26 +00:00
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if (engine.m_midiReceiver)
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{
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for (VstInt32 i=0 ; i<events->numEvents ; ++i)
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{
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VstMidiEvent* evt = reinterpret_cast<VstMidiEvent*>(events->events[i]);
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if (evt->type == kVstMidiType)
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{
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(*engine.m_midiReceiver)(std::vector<uint8_t>(std::cbegin(evt->midiData),
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std::cbegin(evt->midiData) + evt->byteSize),
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(m_curFrame + evt->deltaFrames) / sampleRate);
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}
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}
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}
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return 1;
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}
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void VSTBackend::processReplacing(float**, float** outputs, VstInt32 sampleFrames)
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{
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VSTVoiceEngine& engine = static_cast<VSTVoiceEngine&>(*m_booBackend);
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/* Output buffers */
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engine.m_renderFrames = sampleFrames;
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engine.m_outputData = outputs;
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m_engine->pumpEngine();
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m_curFrame += sampleFrames;
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}
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VstInt32 VSTBackend::canDo(char* text)
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{
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VstInt32 returnCode = 0;
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if (!strcmp(text, "receiveVstEvents"))
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returnCode = 1;
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else if (!strcmp(text, "receiveVstMidiEvent"))
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returnCode = 1;
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return returnCode;
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}
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VstPlugCategory VSTBackend::getPlugCategory()
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{
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return kPlugCategSynth;
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}
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2016-06-11 00:47:02 +00:00
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bool VSTBackend::getEffectName(char* text)
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{
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strcpy(text, "Amuse");
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return true;
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}
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2016-06-09 21:33:26 +00:00
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bool VSTBackend::getProductString(char* text)
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{
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strcpy(text, "Amuse");
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return true;
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}
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bool VSTBackend::getVendorString(char* text)
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{
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strcpy(text, "AxioDL");
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return true;
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}
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2016-06-11 00:47:02 +00:00
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bool VSTBackend::getProgramNameIndexed(VstInt32 category, VstInt32 index, char* text)
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{
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strcpy(text, "Sampler");
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return true;
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}
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2016-06-09 21:33:26 +00:00
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bool VSTBackend::getOutputProperties(VstInt32 index, VstPinProperties* properties)
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{
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bool returnCode = false;
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if (index == 0)
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{
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strcpy(properties->label, "Amuse Out");
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properties->flags = kVstPinIsStereo | kVstPinIsActive;
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2016-06-11 00:47:02 +00:00
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properties->arrangementType = kSpeakerArrStereo;
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2016-06-09 21:33:26 +00:00
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returnCode = true;
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}
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return returnCode;
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}
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VstInt32 VSTBackend::getNumMidiInputChannels()
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{
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return 1;
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}
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void VSTBackend::setSampleRate(float sampleRate)
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{
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AudioEffectX::setSampleRate(sampleRate);
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VSTVoiceEngine& engine = static_cast<VSTVoiceEngine&>(*m_booBackend);
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engine._rebuildAudioRenderClient(sampleRate, engine.mixInfo().m_periodFrames);
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}
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void VSTBackend::setBlockSize(VstInt32 blockSize)
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{
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AudioEffectX::setBlockSize(blockSize);
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VSTVoiceEngine& engine = static_cast<VSTVoiceEngine&>(*m_booBackend);
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2016-06-11 00:47:02 +00:00
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engine.m_interleavedBuf.resize(blockSize * 2);
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2016-06-09 21:33:26 +00:00
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engine._rebuildAudioRenderClient(engine.mixInfo().m_sampleRate, blockSize);
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}
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}
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2016-06-11 00:47:02 +00:00
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AudioEffect* createEffectInstance(audioMasterCallback audioMaster)
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{
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return new amuse::VSTBackend(audioMaster);
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2016-06-09 21:33:26 +00:00
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}
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