amuse/lib/EffectDelay.cpp

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#include "amuse/EffectDelay.hpp"
#include "amuse/Common.hpp"
#include "amuse/IBackendVoice.hpp"
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#include <cstring>
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#include <cmath>
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namespace amuse {
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template <typename T>
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EffectDelayImp<T>::EffectDelayImp(uint32_t initDelay, uint32_t initFeedback, uint32_t initOutput, double sampleRate) {
initDelay = clamp(10u, initDelay, 5000u);
initFeedback = clamp(0u, initFeedback, 100u);
initOutput = clamp(0u, initOutput, 100u);
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for (int i = 0; i < 8; ++i) {
x3c_delay[i] = initDelay;
x48_feedback[i] = initFeedback;
x54_output[i] = initOutput;
}
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_setup(sampleRate);
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}
template <typename T>
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EffectDelayImp<T>::EffectDelayImp(const EffectDelayInfo& info, double sampleRate) {
for (int i = 0; i < 8; ++i) {
x3c_delay[i] = clamp(10u, info.delay[i], 5000u);
x48_feedback[i] = clamp(0u, info.feedback[i], 100u);
x54_output[i] = clamp(0u, info.output[i], 100u);
}
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_setup(sampleRate);
}
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template <typename T>
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void EffectDelayImp<T>::_setup(double sampleRate) {
m_sampsPerMs = std::ceil(sampleRate / 1000.0);
m_blockSamples = m_sampsPerMs * 5;
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_update();
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}
template <typename T>
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void EffectDelayImp<T>::_update() {
for (int i = 0; i < 8; ++i) {
x0_currentSize[i] = ((x3c_delay[i] - 5) * m_sampsPerMs + 159) / 160;
xc_currentPos[i] = 0;
x18_currentFeedback[i] = x48_feedback[i] * 128 / 100;
x24_currentOutput[i] = x54_output[i] * 128 / 100;
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x30_chanLines[i].reset(new T[m_blockSamples * x0_currentSize[i]]);
memset(x30_chanLines[i].get(), 0, m_blockSamples * x0_currentSize[i] * sizeof(T));
}
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m_dirty = false;
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}
template <typename T>
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void EffectDelayImp<T>::applyEffect(T* audio, size_t frameCount, const ChannelMap& chanMap) {
if (m_dirty)
_update();
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for (size_t f = 0; f < frameCount;) {
for (unsigned c = 0; c < chanMap.m_channelCount; ++c) {
T* chanAud = audio + c;
for (unsigned i = 0; i < m_blockSamples && f < frameCount; ++i, ++f) {
T& liveSamp = chanAud[chanMap.m_channelCount * i];
T& samp = x30_chanLines[c][xc_currentPos[c] * m_blockSamples + i];
samp = ClampFull<T>(samp * x18_currentFeedback[c] / 128 + liveSamp);
liveSamp = samp * x24_currentOutput[c] / 128;
}
xc_currentPos[c] = (xc_currentPos[c] + 1) % x0_currentSize[c];
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}
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audio += chanMap.m_channelCount * m_blockSamples;
}
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}
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template class EffectDelayImp<int16_t>;
template class EffectDelayImp<int32_t>;
template class EffectDelayImp<float>;
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} // namespace amuse