amuse/AudioUnit/AudioUnitBackend.hpp

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#pragma once
#ifdef __APPLE__
#include <Availability.h>
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
#define AMUSE_HAS_AUDIO_UNIT 1
#include <AudioUnit/AudioUnit.h>
#include "optional.hpp"
#include "amuse/BooBackend.hpp"
#include "amuse/Engine.hpp"
#include "amuse/IBackendVoice.hpp"
#include "amuse/IBackendSubmix.hpp"
#include "amuse/IBackendVoiceAllocator.hpp"
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#import "AudioGroupFilePresenter.hpp"
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@class AudioUnitViewController;
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namespace amuse {
/** Backend voice allocator implementation for AudioUnit mixer */
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class AudioUnitBackendVoiceAllocator : public BooBackendVoiceAllocator {
public:
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AudioUnitBackendVoiceAllocator(boo::IAudioVoiceEngine& booEngine) : BooBackendVoiceAllocator(booEngine) {}
};
void RegisterAudioUnit();
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} // namespace amuse
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@interface AmuseAudioUnit : AUAudioUnit <AudioGroupClient> {
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@public
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AudioUnitViewController* m_viewController;
std::unique_ptr<boo::IAudioVoiceEngine> m_booBackend;
std::experimental::optional<amuse::AudioUnitBackendVoiceAllocator> m_voxAlloc;
std::experimental::optional<amuse::Engine> m_engine;
AudioGroupFilePresenter* m_filePresenter;
AUAudioUnitBus* m_outBus;
AUAudioUnitBusArray* m_outs;
}
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- (nullable id)initWithComponentDescription:(AudioComponentDescription)componentDescription
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error:(NSError* __nullable* __nonnull)outError
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viewController:(AudioUnitViewController* __nonnull)vc;
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- (void)requestAudioGroup:(AudioGroupToken* _Nonnull)group;
@end
#endif
#endif