amuse/Editor/NewSoundMacroDialog.cpp

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2018-08-10 06:19:23 +00:00
#include "NewSoundMacroDialog.hpp"
#include <QVBoxLayout>
#include <QLabel>
#include "amuse/Common.hpp"
static const uint32_t BasicMacro[] =
{
0x38000000, 0xC07A1000,
0x10000000, 0x00000000,
0x07010001, 0x0000FFFF,
0x11000000, 0x00000000,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t Looped[] =
{
0x38000000, 0xC07A1000,
0x10000000, 0x00000000,
0x07010001, 0x0000FFFF,
0x3000D08A, 0x00000000,
0x38000000, 0xE8030000,
0x0F000000, 0x0001E803,
0x07000001, 0x0000E803,
0x11000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t LoopRelease[] =
{
0x38000000, 0xC07A1000,
0x10000000, 0x00000000,
0x1C000F01, 0x0001FA00,
0x07010000, 0x0000FFFF,
0x3000D08A, 0x00000000,
0x0F500000, 0x00013200,
0x07000000, 0x00003200,
0x38000000, 0xE8030000,
0x0F000000, 0x0001E803,
0x07000000, 0x0000E803,
0x11000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t LoopSoftRelease[] =
{
0x38000000, 0xC07A1000,
0x10000000, 0x00000000,
0x1C000F01, 0x0001C800,
0x07010000, 0x0000FFFF,
0x3000D08A, 0x00000000,
0x0F600000, 0x00016400,
0x07000000, 0x00006400,
0x38000000, 0xE8030000,
0x0F000000, 0x0001E803,
0x07000000, 0x0000E803,
0x11000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t LoopSoftReleaseNoClick[] =
{
0x38000000, 0xC07A1000,
0x147F0000, 0x00010100,
0x10000000, 0x00000000,
0x1C000F01, 0x0001C800,
0x07010000, 0x0000FFFF,
0x3000D08A, 0x00000000,
0x0F600000, 0x00016400,
0x07000000, 0x00006400,
0x38000000, 0xE8030000,
0x0F000000, 0x0001E803,
0x07000000, 0x0000E803,
0x11000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t LoopADSR[] =
{
0x38000000, 0xC07A1000,
0x0C000000, 0x00000000,
0x10000000, 0x00000000,
0x1C000F01, 0x0001C800,
0x07010001, 0x0000FFFF,
0x3000D08A, 0x00000000,
0x12000000, 0x00000000,
0x07000001, 0x0000E803,
0x38000000, 0xE8030000,
0x07000001, 0x0000E803,
0x00000000, 0x00000000,
};
static const uint32_t LoopADSRSoftRelease[] =
{
0x38000000, 0xC07A1000,
0x0C000000, 0x00000000,
0x10000000, 0x00000000,
0x1C000F01, 0x0001C800,
0x07010001, 0x0000FFFF,
0x3000D08A, 0x00000000,
0x0F600000, 0x00017800,
0x07000001, 0x00007800,
0x12000000, 0x00000000,
0x38000000, 0xE8030000,
0x07000001, 0x0000E803,
0x00000000, 0x00000000,
};
static const uint32_t LoopHold[] =
{
0x38000000, 0xC07A1000,
0x10000000, 0x00000000,
0x1C000F01, 0x0001C800,
0x07010001, 0x0000FFFF,
0x3000D08A, 0x00000000,
0x0F600000, 0x00016400,
0x07000001, 0x00006400,
0x38000000, 0xE8030000,
0x0F000000, 0x0001E803,
0x07000001, 0x0000E803,
0x11000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t OneShot[] =
{
0x38000000, 0xC07A1000,
0x10000000, 0x00000000,
0x07000001, 0x0000FFFF,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t OneShotFixedNote[] =
{
0x38000000, 0xC07A1000,
0x193C0000, 0x00010000,
0x10000000, 0x00000000,
0x07000001, 0x0000FFFF,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t OneShotNoClick[] =
{
0x38000000, 0xC07A1000,
0x147F0000, 0x00010100,
0x10000000, 0x00000000,
0x07000001, 0x0000FFFF,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t OneShotFixedNoClick[] =
{
0x38000000, 0xC07A1000,
0x147F0000, 0x00010100,
0x193C0000, 0x00010000,
0x10000000, 0x00000000,
0x07000001, 0x0000FFFF,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t Bubbles[] =
{
0x38000000, 0xC07A1000,
0x0D600000, 0x00010000,
0x10000000, 0x00000000,
0x1D08E803, 0x00010000,
0x1E0544FD, 0x00010000,
0x0F000000, 0x0001F401,
0x07000000, 0x0000F401,
0x11000000, 0x00000000,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t DownTrigger[] =
{
0x38000000, 0xC07A1000,
0x10000000, 0x00000000,
0x07000000, 0x00001200,
0x11000000, 0x00000000,
0x07000000, 0x00000100,
0x18FE0000, 0x00010000,
0x05000000, 0x01000C00,
0x0F000000, 0x00016400,
0x07000001, 0x00006400,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t LongFadeInAndStop[] =
{
0x38000000, 0xC07A1000,
0x147F0000, 0x0001E803,
0x10000000, 0x00000000,
0x07000001, 0x0000E803,
0x11000000, 0x00000000,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t FadeInAndStop[] =
{
0x38000000, 0xC07A1000,
0x147F0000, 0x0001C800,
0x10000000, 0x00000000,
0x07000001, 0x0000C800,
0x11000000, 0x00000000,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t RandomTrigger[] =
{
0x38000000, 0xC07A1000,
0x0F000000, 0x0001F401,
0x195A0000, 0x00010000,
0x10000000, 0x00000000,
0x1750005A, 0x01000000,
0x07000001, 0x00002300,
0x05000000, 0x03001400,
0x11000000, 0x00000000,
0x31000000, 0x00000000,
0x00000000, 0x00000000,
};
static const uint32_t SimplePlaySample[] =
{
0x10000000, 0x00000000,
0x00000000, 0x00000000,
};
static const SoundMacroTemplateEntry Entries[] =
{
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Basic Macro"), sizeof(BasicMacro), BasicMacro},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Looped"), sizeof(Looped), Looped},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Loop Release"), sizeof(LoopRelease), LoopRelease},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Loop Soft Release"), sizeof(LoopSoftRelease), LoopSoftRelease},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Loop Soft Release No Click"), sizeof(LoopSoftReleaseNoClick), LoopSoftReleaseNoClick},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Loop ADSR"), sizeof(LoopADSR), LoopADSR},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Loop ADSR Soft Release"), sizeof(LoopADSRSoftRelease), LoopADSRSoftRelease},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Loop Hold"), sizeof(LoopHold), LoopHold},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "One-Shot"), sizeof(OneShot), OneShot},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "One-Shot Fixed Note"), sizeof(OneShotFixedNote), OneShotFixedNote},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "One-Shot No Click"), sizeof(OneShotNoClick), OneShotNoClick},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "One-Shot Fixed No Click"), sizeof(OneShotFixedNoClick), OneShotFixedNoClick},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Bubbles"), sizeof(Bubbles), Bubbles},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Down Trigger"), sizeof(DownTrigger), DownTrigger},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Long Fade in and Stop"), sizeof(LongFadeInAndStop), LongFadeInAndStop},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Fade in and Stop"), sizeof(FadeInAndStop), FadeInAndStop},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Random Trigger"), sizeof(RandomTrigger), RandomTrigger},
{QT_TRANSLATE_NOOP("NewSoundMacroDialog", "Simple Play Sample"), sizeof(SimplePlaySample), SimplePlaySample}
};
const SoundMacroTemplateEntry* NewSoundMacroDialog::getSelectedTemplate() const
{
return &Entries[m_combo.currentIndex()];
}
NewSoundMacroDialog::NewSoundMacroDialog(const QString& groupName, QWidget* parent)
: QDialog(parent),
m_le(QString::fromStdString(amuse::SoundMacroId::CurNameDB->generateDefaultName(amuse::NameDB::Type::SoundMacro))),
m_buttonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal)
{
setWindowTitle(tr("New Sound Macro"));
int idx = 0;
for (const auto& ent : Entries)
m_combo.addItem(tr(ent.m_name), idx++);
m_combo.setCurrentIndex(0);
QObject::connect(&m_buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
QObject::connect(&m_buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(new QLabel(tr("What should the new macro in %1 be named?").arg(groupName)));
layout->addWidget(&m_le);
layout->addWidget(new QLabel(tr("Sound Macro Template")));
layout->addWidget(&m_combo);
layout->addWidget(&m_buttonBox);
setLayout(layout);
}