amuse/Editor/ADSREditor.hpp

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#pragma once
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#include "EditorWidget.hpp"
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#include <QFrame>
#include <QSpinBox>
#include <QDoubleSpinBox>
#include <QCheckBox>
#include <QLabel>
#include <QStaticText>
class ADSREditor;
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class ADSRView : public QWidget {
Q_OBJECT
friend class ADSRControls;
amuse::ObjToken<ProjectModel::ADSRNode> m_node;
QFont m_gridFont;
QStaticText m_percentTexts[11];
std::vector<QStaticText> m_timeTexts;
int m_dragPoint = -1;
uint64_t m_cycleIdx = 0;
ADSREditor* getEditor() const;
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public:
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explicit ADSRView(QWidget* parent = Q_NULLPTR);
void loadData(ProjectModel::ADSRNode* node);
void unloadData();
ProjectModel::INode* currentNode() const;
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void paintEvent(QPaintEvent* ev) override;
void mousePressEvent(QMouseEvent* ev) override;
void mouseReleaseEvent(QMouseEvent* ev) override;
void mouseMoveEvent(QMouseEvent* ev) override;
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};
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class ADSRControls : public QFrame {
Q_OBJECT
friend class ADSRView;
QDoubleSpinBox* m_attack;
QDoubleSpinBox* m_decay;
QDoubleSpinBox* m_sustain;
QDoubleSpinBox* m_release;
QCheckBox* m_dls;
QLabel* m_velToAttackLab;
QDoubleSpinBox* m_velToAttack;
QLabel* m_keyToDecayLab;
QDoubleSpinBox* m_keyToDecay;
bool m_enableUpdate = true;
ADSREditor* getEditor() const;
void setAttackAndDecay(double attack, double decay, uint64_t cycleCount);
void setDecayAndSustain(double decay, double sustain, uint64_t cycleCount);
void setRelease(double release, uint64_t cycleCount);
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public:
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explicit ADSRControls(QWidget* parent = Q_NULLPTR);
void loadData();
void unloadData();
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public slots:
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void attackChanged(double val);
void decayChanged(double val);
void sustainChanged(double val);
void releaseChanged(double val);
void dlsStateChanged(int state);
void velToAttackChanged(double val);
void keyToDecayChanged(double val);
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};
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class ADSREditor : public EditorWidget {
Q_OBJECT
friend class ADSRView;
friend class ADSRControls;
ADSRView* m_adsrView;
ADSRControls* m_controls;
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public:
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explicit ADSREditor(QWidget* parent = Q_NULLPTR);
bool loadData(ProjectModel::ADSRNode* node);
void unloadData() override;
ProjectModel::INode* currentNode() const override;
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};