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<div class="title">Entity.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef __AMUSE_ENTITY_HPP__</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define __AMUSE_ENTITY_HPP__</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &lt;stdint.h&gt;</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#include &lt;functional&gt;</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor">#include &lt;assert.h&gt;</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceamuse.html">amuse</a></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;{</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="keyword">class </span>Engine;</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="keyword">class </span>AudioGroup;</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="keyword">using</span> ObjectId = uint16_t;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="classamuse_1_1_entity.html"> 18</a></span>&#160;<span class="keyword">class </span><a class="code" href="classamuse_1_1_entity.html">Entity</a></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;{</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; <span class="comment">/* Only the Engine will manage Entity lifetimes,</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * but shared_ptrs are issued to the client so it can safely track state */</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_engine.html">Engine</a>;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_sound_macro_state.html">SoundMacroState</a>;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <span class="keywordtype">bool</span> m_destroyed = <span class="keyword">false</span>;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <span class="keywordtype">void</span> _destroy()</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; {</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#ifndef NDEBUG</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; assert(!m_destroyed);</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; m_destroyed = <span class="keyword">true</span>;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; }</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <a class="code" href=
<div class="ttc" id="namespaceamuse_html"><div class="ttname"><a href="namespaceamuse.html">amuse</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_8hpp_source.html#l00008">AudioGroup.hpp:8</a></div></div>
<div class="ttc" id="classamuse_1_1_engine_html"><div class="ttname"><a href="classamuse_1_1_engine.html">amuse::Engine</a></div><div class="ttdef"><b>Definition:</b> <a href="_engine_8hpp_source.html#l00023">Engine.hpp:23</a></div></div>
<div class="ttc" id="classamuse_1_1_sound_macro_state_html"><div class="ttname"><a href="classamuse_1_1_sound_macro_state.html">amuse::SoundMacroState</a></div><div class="ttdef"><b>Definition:</b> <a href="_sound_macro_state_8hpp_source.html#l00014">SoundMacroState.hpp:14</a></div></div>
<div class="ttc" id="classamuse_1_1_entity_html"><div class="ttname"><a href="classamuse_1_1_entity.html">amuse::Entity</a></div><div class="ttdef"><b>Definition:</b> <a href="_entity_8hpp_source.html#l00018">Entity.hpp:18</a></div></div>
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