amuse/classamuse_1_1_emitter.html

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<p><code>#include &lt;<a class="el" href="_emitter_8hpp_source.html">Emitter.hpp</a>&gt;</code></p>
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Inheritance diagram for amuse::Emitter:</div>
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Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Emitter</b> (<a class="el" href="classamuse_1_1_engine.html">Engine</a> &amp;engine, const <a class="el" href="classamuse_1_1_audio_group.html">AudioGroup</a> &amp;group, std::shared_ptr&lt; <a class="el" href="classamuse_1_1_voice.html">Voice</a> &gt; &amp;&amp;vox)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setPos</b> (const Vector3f &amp;pos)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setDir</b> (const Vector3f &amp;dir)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setMaxDist</b> (float maxDist)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setMaxVol</b> (float maxVol)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setMinVol</b> (float minVol)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setFalloff</b> (float falloff)</td></tr>
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std::shared_ptr&lt; <a class="el" href="classamuse_1_1_voice.html">Voice</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getVoice</b> ()</td></tr>
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<tr class="inherit_header pub_methods_classamuse_1_1_entity"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classamuse_1_1_entity')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classamuse_1_1_entity.html">amuse::Entity</a></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Entity</b> (<a class="el" href="classamuse_1_1_engine.html">Engine</a> &amp;engine, const <a class="el" href="classamuse_1_1_audio_group.html">AudioGroup</a> &amp;group, int groupId, ObjectId oid=ObjectId())</td></tr>
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<a class="el" href="classamuse_1_1_engine.html">Engine</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getEngine</b> ()</td></tr>
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const <a class="el" href="classamuse_1_1_audio_group.html">AudioGroup</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getAudioGroup</b> () const </td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>getGroupId</b> () const </td></tr>
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ObjectId&#160;</td><td class="memItemRight" valign="bottom"><b>getObjectId</b> () const </td></tr>
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class&#160;</td><td class="memItemRight" valign="bottom"><b>Engine</b></td></tr>
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Additional Inherited Members</h2></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>_destroy</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_destroyed</b> = false</td></tr>
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<a class="el" href="classamuse_1_1_engine.html">Engine</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>m_engine</b></td></tr>
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const <a class="el" href="classamuse_1_1_audio_group.html">AudioGroup</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>m_audioGroup</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_groupId</b></td></tr>
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ObjectId&#160;</td><td class="memItemRight" valign="bottom"><b>m_objectId</b> = 0xffff</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classamuse_1_1_voice.html">Voice</a> wrapper with positional-3D level control </p>
<p>Definition at line <a class="el" href="_emitter_8hpp_source.html#l00014">14</a> of file <a class="el" href="_emitter_8hpp_source.html">Emitter.hpp</a>.</p>
</div><hr/>The documentation for this class was generated from the following file:<ul>
<li>include/amuse/<a class="el" href="_emitter_8hpp_source.html">Emitter.hpp</a></li>
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