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<div class="title">amuse::Engine Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a>, including all inherited members.</p>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_engine.html#a695432906627c5cfcb18b83487e72f92">addAudioGroup</a>(const AudioGroupData &amp;data)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_engine.html#ac81c9299c8ba08cfaa857d0f1c4233a3">addEmitter</a>(const Vector3f &amp;pos, const Vector3f &amp;dir, float maxDist, float falloff, int sfxId, float minVol, float maxVol, Submix *smx=nullptr)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_engine.html#abd19d3a4db827b2b9e65a9ae9caaac0d">addSubmix</a>(Submix *parent=nullptr)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>Emitter</b> (defined in <a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Engine</b>(IBackendVoiceAllocator &amp;backend) (defined in <a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_engine.html#aea32232a059d5a9d4bfa2695a0c6c1f4">findVoice</a>(int vid)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_engine.html#ac03ae79986617e18b4428ae038aea80c">fxStart</a>(int sfxId, float vol, float pan, Submix *smx=nullptr)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_engine.html#a906ba1909a00555c3396a65c518056f2">getBackend</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_engine.html#aeb3ece0d4e5d074b4e26dc4694750e70">killKeygroup</a>(uint8_t kg, bool now)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_engine.html#af4fc1348b89f07b36a28ad45c84c0390">nextRandom</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_engine.html#a6815677808d2b00abeebacec19b5a291">pumpEngine</a>(double dt)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_engine.html#a1458ddca8cc76b93f6b71d4d62cb1d91">removeAudioGroup</a>(const AudioGroupData &amp;data)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_engine.html#a681a9c5b3c05676a36180fb27a20f68d">removeSubmix</a>(Submix *smx)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_engine.html#a9fb7f33d3ec86d257ee9b64817b39aa6">sendMacroMessage</a>(ObjectId macroId, int32_t val)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_engine.html#a82b8c2a0785a128ed59cbc404eb66a64">seqPlay</a>(int groupId, int songId, const unsigned char *arrData, Submix *smx=nullptr)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>Sequencer</b> (defined in <a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Sequencer::ChannelState</b> (defined in <a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>Voice</b> (defined in <a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Engine</b>() (defined in <a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_engine.html">amuse::Engine</a></td><td class="entry"></td></tr>
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