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https://github.com/AxioDL/amuse.git
synced 2025-12-08 21:17:49 +00:00
Working Studio implementation
This commit is contained in:
@@ -6,6 +6,8 @@
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namespace amuse
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{
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/* clang-format off */
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/* Comb-filter delays */
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static const size_t CTapDelays[] =
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{
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@@ -34,6 +36,8 @@ static const size_t LPTapDelays[] =
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73
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};
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/* clang-format on */
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void ReverbDelayLine::allocate(int32_t delay)
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{
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delay += 2;
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@@ -53,24 +57,23 @@ void ReverbDelayLine::setdelay(int32_t delay)
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x4_outPoint += x8_length;
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}
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EffectReverbStd::EffectReverbStd(float coloration, float mix, float time,
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float damping, float preDelay)
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: x140_x1c8_coloration(clamp(0.f, coloration, 1.f)),
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x144_x1cc_mix(clamp(0.f, mix, 1.f)),
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x148_x1d0_time(clamp(0.01f, time, 10.f)),
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x14c_x1d4_damping(clamp(0.f, damping, 1.f)),
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x150_x1d8_preDelay(clamp(0.f, preDelay, 0.1f))
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{}
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EffectReverbStd::EffectReverbStd(float coloration, float mix, float time, float damping, float preDelay)
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: x140_x1c8_coloration(clamp(0.f, coloration, 1.f))
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, x144_x1cc_mix(clamp(0.f, mix, 1.f))
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, x148_x1d0_time(clamp(0.01f, time, 10.f))
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, x14c_x1d4_damping(clamp(0.f, damping, 1.f))
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, x150_x1d8_preDelay(clamp(0.f, preDelay, 0.1f))
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{
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}
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EffectReverbHi::EffectReverbHi(float coloration, float mix, float time,
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float damping, float preDelay, float crosstalk)
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: EffectReverbStd(coloration, mix, time, damping, preDelay),
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x1dc_crosstalk(clamp(0.f, crosstalk, 1.0f))
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{}
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EffectReverbHi::EffectReverbHi(float coloration, float mix, float time, float damping, float preDelay, float crosstalk)
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: EffectReverbStd(coloration, mix, time, damping, preDelay), x1dc_crosstalk(clamp(0.f, crosstalk, 1.0f))
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{
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}
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template <typename T>
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EffectReverbStdImp<T>::EffectReverbStdImp(float coloration, float mix, float time,
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float damping, float preDelay, double sampleRate)
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EffectReverbStdImp<T>::EffectReverbStdImp(float coloration, float mix, float time, float damping, float preDelay,
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double sampleRate)
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: EffectReverbStd(coloration, mix, time, damping, preDelay)
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{
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_setup(sampleRate);
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@@ -87,21 +90,22 @@ template <typename T>
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void EffectReverbStdImp<T>::_update()
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{
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float timeSamples = x148_x1d0_time * m_sampleRate;
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for (int c=0 ; c<8 ; ++c)
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double rateRatio = m_sampleRate / 32000.0;
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for (int c = 0; c < 8; ++c)
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{
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for (int t=0 ; t<2 ; ++t)
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for (int t = 0; t < 2; ++t)
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{
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ReverbDelayLine& combLine = x78_C[c][t];
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size_t tapDelay = CTapDelays[t] * m_sampleRate / 32000.0;
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size_t tapDelay = CTapDelays[t] * rateRatio;
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combLine.allocate(tapDelay);
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combLine.setdelay(tapDelay);
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xf4_combCoef[c][t] = std::pow(10.f, tapDelay * -3.f / timeSamples);
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}
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for (int t=0 ; t<2 ; ++t)
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for (int t = 0; t < 2; ++t)
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{
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ReverbDelayLine& allPassLine = x0_AP[c][t];
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size_t tapDelay = APTapDelays[t] * m_sampleRate / 32000.0;
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size_t tapDelay = APTapDelays[t] * rateRatio;
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allPassLine.allocate(tapDelay);
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allPassLine.setdelay(tapDelay);
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}
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@@ -119,7 +123,7 @@ void EffectReverbStdImp<T>::_update()
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if (x150_x1d8_preDelay != 0.f)
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{
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x120_preDelayTime = m_sampleRate * x150_x1d8_preDelay;
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for (int i=0 ; i<8 ; ++i)
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for (int i = 0; i < 8; ++i)
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{
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x124_preDelayLine[i].reset(new float[x120_preDelayTime]);
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memset(x124_preDelayLine[i].get(), 0, x120_preDelayTime * sizeof(float));
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@@ -129,7 +133,7 @@ void EffectReverbStdImp<T>::_update()
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else
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{
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x120_preDelayTime = 0;
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for (int i=0 ; i<8 ; ++i)
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for (int i = 0; i < 8; ++i)
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{
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x124_preDelayLine[i] = nullptr;
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x130_preDelayPtr[i] = nullptr;
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@@ -148,9 +152,9 @@ void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const Chann
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float dampWet = x118_level * 0.6f;
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float dampDry = 0.6f - dampWet;
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for (size_t f=0 ; f<frameCount ; f+=160)
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for (size_t f = 0; f < frameCount; f += 160)
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{
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for (unsigned c=0 ; c<chanMap.m_channelCount ; ++c)
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for (unsigned c = 0; c < chanMap.m_channelCount; ++c)
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{
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float* combCoefs = xf4_combCoef[c];
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float& lpLastOut = x10c_lpLastout[c];
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@@ -162,7 +166,7 @@ void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const Chann
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ReverbDelayLine* linesAP = x0_AP[c];
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int procSamples = std::min(size_t(160), frameCount - f);
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for (int s=0 ; s<procSamples ; ++s)
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for (int s = 0; s < procSamples; ++s)
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{
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float sample = audio[s * chanMap.m_channelCount + c];
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@@ -205,8 +209,8 @@ void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const Chann
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/* All-pass filter stage */
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linesAP[0].xc_inputs[linesAP[0].x0_inPoint] =
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xf0_allPassCoef * linesAP[0].x10_lastInput + linesC[0].x10_lastInput + linesC[1].x10_lastInput;
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float lowPass = -(xf0_allPassCoef * linesAP[0].xc_inputs[linesAP[0].x0_inPoint] -
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linesAP[0].x10_lastInput);
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float lowPass =
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-(xf0_allPassCoef * linesAP[0].xc_inputs[linesAP[0].x0_inPoint] - linesAP[0].x10_lastInput);
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linesAP[0].x0_inPoint += 1;
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linesAP[0].x10_lastInput = linesAP[0].xc_inputs[linesAP[0].x4_outPoint];
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@@ -220,8 +224,8 @@ void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const Chann
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lpLastOut = x11c_damping * lpLastOut + lowPass * 0.3f;
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linesAP[1].xc_inputs[linesAP[1].x0_inPoint] = xf0_allPassCoef * linesAP[1].x10_lastInput + lpLastOut;
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float allPass = -(xf0_allPassCoef * linesAP[1].xc_inputs[linesAP[1].x0_inPoint] -
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linesAP[1].x10_lastInput);
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float allPass =
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-(xf0_allPassCoef * linesAP[1].xc_inputs[linesAP[1].x0_inPoint] - linesAP[1].x10_lastInput);
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linesAP[1].x0_inPoint += 1;
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linesAP[1].x10_lastInput = linesAP[1].xc_inputs[linesAP[1].x4_outPoint];
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@@ -243,9 +247,8 @@ void EffectReverbStdImp<T>::applyEffect(T* audio, size_t frameCount, const Chann
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}
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template <typename T>
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EffectReverbHiImp<T>::EffectReverbHiImp(float coloration, float mix, float time,
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float damping, float preDelay, float crosstalk,
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double sampleRate)
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EffectReverbHiImp<T>::EffectReverbHiImp(float coloration, float mix, float time, float damping, float preDelay,
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float crosstalk, double sampleRate)
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: EffectReverbHi(coloration, mix, time, damping, preDelay, crosstalk)
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{
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_setup(sampleRate);
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@@ -262,27 +265,28 @@ template <typename T>
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void EffectReverbHiImp<T>::_update()
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{
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float timeSamples = x148_x1d0_time * m_sampleRate;
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for (int c=0 ; c<8 ; ++c)
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double rateRatio = m_sampleRate / 32000.0;
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for (int c = 0; c < 8; ++c)
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{
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for (int t=0 ; t<3 ; ++t)
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for (int t = 0; t < 3; ++t)
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{
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ReverbDelayLine& combLine = xb4_C[c][t];
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size_t tapDelay = CTapDelays[t] * m_sampleRate / 32000.0;
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size_t tapDelay = CTapDelays[t] * rateRatio;
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combLine.allocate(tapDelay);
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combLine.setdelay(tapDelay);
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x16c_combCoef[c][t] = std::pow(10.f, tapDelay * -3.f / timeSamples);
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}
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for (int t=0 ; t<2 ; ++t)
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for (int t = 0; t < 2; ++t)
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{
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ReverbDelayLine& allPassLine = x0_AP[c][t];
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size_t tapDelay = APTapDelays[t] * m_sampleRate / 32000.0;
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size_t tapDelay = APTapDelays[t] * rateRatio;
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allPassLine.allocate(tapDelay);
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allPassLine.setdelay(tapDelay);
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}
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ReverbDelayLine& lpLine = x78_LP[c];
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size_t tapDelay = LPTapDelays[c] * m_sampleRate / 32000.0;
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size_t tapDelay = LPTapDelays[c] * rateRatio;
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lpLine.allocate(tapDelay);
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lpLine.setdelay(tapDelay);
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}
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@@ -299,7 +303,7 @@ void EffectReverbHiImp<T>::_update()
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if (x150_x1d8_preDelay != 0.f)
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{
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x1a4_preDelayTime = m_sampleRate * x150_x1d8_preDelay;
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for (int i=0 ; i<8 ; ++i)
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for (int i = 0; i < 8; ++i)
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{
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x1ac_preDelayLine[i].reset(new float[x1a4_preDelayTime]);
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memset(x1ac_preDelayLine[i].get(), 0, x1a4_preDelayTime * sizeof(float));
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@@ -309,7 +313,7 @@ void EffectReverbHiImp<T>::_update()
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else
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{
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x1a4_preDelayTime = 0;
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for (int i=0 ; i<8 ; ++i)
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for (int i = 0; i < 8; ++i)
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{
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x1ac_preDelayLine[i] = nullptr;
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x1b8_preDelayPtr[i] = nullptr;
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@@ -340,7 +344,7 @@ void EffectReverbHiImp<T>::_handleReverb(T* audio, int c, int chanCount, int sam
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float damping = x1a0_damping;
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int32_t preDelayTime = x1a4_preDelayTime;
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for (int s=0 ; s<sampleCount ; ++s)
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for (int s = 0; s < sampleCount; ++s)
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{
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float sample = audio[s * chanCount + c];
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@@ -393,8 +397,8 @@ void EffectReverbHiImp<T>::_handleReverb(T* audio, int c, int chanCount, int sam
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linesC[2].x4_outPoint = 0;
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/* All-pass filter stage */
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linesAP[0].xc_inputs[linesAP[0].x0_inPoint] =
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allPassCoef * linesAP[0].x10_lastInput + linesC[0].x10_lastInput + linesC[1].x10_lastInput + linesC[2].x10_lastInput;
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linesAP[0].xc_inputs[linesAP[0].x0_inPoint] = allPassCoef * linesAP[0].x10_lastInput + linesC[0].x10_lastInput +
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linesC[1].x10_lastInput + linesC[2].x10_lastInput;
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linesAP[1].xc_inputs[linesAP[1].x0_inPoint] =
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allPassCoef * linesAP[1].x10_lastInput -
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@@ -446,16 +450,16 @@ void EffectReverbHiImp<T>::_handleReverb(T* audio, int c, int chanCount, int sam
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template <typename T>
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void EffectReverbHiImp<T>::_doCrosstalk(T* audio, float wet, float dry, int chanCount, int sampleCount)
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{
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for (int i=0 ; i<sampleCount ; ++i)
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for (int i = 0; i < sampleCount; ++i)
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{
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T* base = &audio[chanCount*i];
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T* base = &audio[chanCount * i];
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float allWet = 0;
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for (int c=0 ; c<chanCount ; ++c)
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for (int c = 0; c < chanCount; ++c)
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{
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allWet += base[c] * wet;
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base[c] *= dry;
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}
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for (int c=0 ; c<chanCount ; ++c)
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for (int c = 0; c < chanCount; ++c)
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base[c] = ClampFull<T>(base[c] + allWet);
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}
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}
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@@ -466,10 +470,10 @@ void EffectReverbHiImp<T>::applyEffect(T* audio, size_t frameCount, const Channe
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if (m_dirty)
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_update();
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for (size_t f=0 ; f<frameCount ; f+=160)
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for (size_t f = 0; f < frameCount; f += 160)
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{
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size_t blockSamples = std::min(size_t(160), frameCount - f);
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for (unsigned i=0 ; i<chanMap.m_channelCount ; ++i)
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for (unsigned i = 0; i < chanMap.m_channelCount; ++i)
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{
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if (i == 0 && x1a8_internalCrosstalk != 0.f)
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{
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@@ -489,5 +493,4 @@ template class EffectReverbStdImp<float>;
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template class EffectReverbHiImp<int16_t>;
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template class EffectReverbHiImp<int32_t>;
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template class EffectReverbHiImp<float>;
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}
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