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Add info structures for holding effect parameters
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@@ -15,6 +15,7 @@ static const float FullLevels[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
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Engine::~Engine()
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{
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m_backend.unregister5MsCallback();
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for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
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if (!seq->m_destroyed)
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seq->_destroy();
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