mirror of https://github.com/AxioDL/amuse.git
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/amuse
This commit is contained in:
commit
4c7971f53a
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@ -82,6 +82,9 @@ set(HEADERS
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include/amuse/DSPCodec.hpp
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include/amuse/N64MusyXCodec.hpp
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include/amuse/VolumeTable.hpp)
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if(NX)
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list(APPEND HEADERS include/switch_math.hpp)
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endif()
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unset(EXTRAS)
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if(TARGET boo)
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45
README.md
45
README.md
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@ -41,6 +41,51 @@ other audio applications to route their MIDI messages to. This enables
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tracker, drum machine, and DAW applications to produce sampled audio
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using Amuse directly.
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### Converter Usage
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`amuseconv <in-path> <out-path> [gcn|n64|pc]`
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**Note:** `amuseconv` currently only supports SNG-to-MIDI conversion and vice-versa. To batch-extract MIDIs from one of the game files listed below, run `amuseconv <data-file> <destination-dir>`
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### Player Usage
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`amuseplay <data-file> [<songs-file>]`
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— _or_ —
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Drag-n-drop data file on amuseplay executable _(Windows and many freedesktop file managers support this)_
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### Song Renderer Usage
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`amuserender <data-file> [<songs-file>] [-r <sample-rate-out>] [-v <volume 0.0-1.0>]`
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— _or_ —
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Drag-n-drop data file on amuseplay executable _(Windows and many freedesktop file managers support this)_
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**Note:** .wav file will be emitted at `<group-name>-<song-name>.wav`. If `-r` option is not specified, rate will default to 32KHz
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### Currently Supported Game Containers
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- _Indiana Jones and the Infernal Machine_ (N64) `N64 ROM file`
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- _Metroid Prime_ (GCN) `AudioGrp.pak` `MidiData.pak`
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- _Pass `AudioGrp.pak MidiData.pak` for listening to SongGroup 53 (sequenced ship sounds)_
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- _Pass `AudioGrp.pak` for listening to any SFXGroup_
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- _Metroid Prime 2: Echoes_ (GCN) `AudioGrp.pak`
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- _Paper Mario: The Thousand Year Door_ (GCN) `pmario.proj` `pmario.slib`
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- _Pass `pmario.proj pmario.slib` for listening to SongGroups (sequenced SFX events)_
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- _Pass `pmario.proj` for listening to any SFXGroup_
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- _Star Fox Adventures_ (GCN) `starfoxm.pro` `starfoxs.pro` `midi.wad`
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- _Pass `starfoxm.pro midi.wad` for listening to SongGroup 0 songs only (music)_
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- _Pass `starfoxs.pro midi.wad` for listening to other SongGroups (sequenced ambience)_
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- _Pass `starfoxs.pro` for listening to any SFXGroup_
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- _Star Wars Episode I: Battle for Naboo_ (N64) `N64 ROM file`
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- _Star Wars: Rogue Squadron_ (N64) `N64 ROM file` (PC) `data.dat`
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- _Star Wars Rogue Squadron II: Rogue Leader_ (GCN) `data.dat`
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- _Star Wars Rogue Squadron III: Rebel Strike_ (GCN) `data.dat`
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- Any other game with raw `.proj` `.pool` `.sdir` `.samp` files
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- _Pass any one of them to Amuse, all in the same directory_
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### Windows 7 Compatibility
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Installing the MSVC++ 2015 runtime may be required if you haven't already installed/updated it:
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https://www.microsoft.com/en-us/download/details.aspx?id=48145
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#### Library
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The Amuse API exposes full interactivity between a client application
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@ -25,6 +25,12 @@
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#include <Windows.h>
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#endif
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#if __SWITCH__
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#undef _S
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#include "switch_math.hpp"
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#endif
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#undef min
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#undef max
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@ -2,6 +2,7 @@
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#define _DSPCODEC_h
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#include <cstdint>
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#include <cfloat>
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static inline int16_t DSPSampClamp(int32_t val)
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{
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@ -0,0 +1,22 @@
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#ifndef SWITCH_MATH_HPP
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#define SWITCH_MATH_HPP
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/* Properly forward math defines to std:: */
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#ifdef __SWITCH__
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#include <cmath>
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#include <cfloat>
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#undef exp2
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#undef log2
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#undef fabs
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namespace std
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{
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using ::exp2;
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using ::log2;
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using ::fabs;
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}
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#endif
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#endif //TEST_SWITCH_MATH_HPP
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@ -612,6 +612,8 @@ static void SetAudioFileTime(const SystemString& path, const Sstat& stat)
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#else
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#if __APPLE__
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struct timespec times[] = { stat.st_atimespec, stat.st_mtimespec };
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#elif __SWITCH__
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struct timespec times[] = { stat.st_atime, stat.st_mtime };
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#else
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struct timespec times[] = { stat.st_atim, stat.st_mtim };
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#endif
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@ -32,6 +32,8 @@ bool Copy(const SystemChar* from, const SystemChar* to)
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return true;
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#if __APPLE__
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struct timespec times[] = { theStat.st_atimespec, theStat.st_mtimespec };
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#elif __SWITCH__
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struct timespec times[] = { theStat.st_atime, theStat.st_mtime };
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#else
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struct timespec times[] = { theStat.st_atim, theStat.st_mtim };
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#endif
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@ -9,6 +9,64 @@
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#include <zlib.h>
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#include <lzo/lzo1x.h>
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#if __SWITCH__
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/*-
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* Copyright (c) 2005 Pascal Gloor <pascal.gloor@spale.com>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote
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* products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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static void *
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memmem(const void *l, size_t l_len, const void *s, size_t s_len)
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{
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char *cur, *last;
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const char *cl = (const char *)l;
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const char *cs = (const char *)s;
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/* we need something to compare */
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if (l_len == 0 || s_len == 0)
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return NULL;
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/* "s" must be smaller or equal to "l" */
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if (l_len < s_len)
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return NULL;
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/* special case where s_len == 1 */
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if (s_len == 1)
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return memchr(l, (int)*cs, l_len);
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/* the last position where its possible to find "s" in "l" */
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last = (char *)cl + l_len - s_len;
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for (cur = (char *)cl; cur <= last; cur++)
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if (cur[0] == cs[0] && memcmp(cur, cs, s_len) == 0)
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return cur;
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return NULL;
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}
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#endif
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#if _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "amuse/DSPCodec.hpp"
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#include <algorithm>
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#include <memory.h>
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#if __SWITCH__
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#include "switch_math.hpp"
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#endif
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#undef min
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#undef max
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