General: Make use of override where applicable

Continues the use of override.
This commit is contained in:
Lioncash
2019-08-25 00:37:47 -04:00
parent 529efa72b4
commit 67c64a2d4e
33 changed files with 471 additions and 466 deletions

View File

@@ -41,14 +41,14 @@ public:
void setSamplePos(int pos);
void updateSampleRange(int oldSamp, int newSamp);
void paintEvent(QPaintEvent* ev);
void paintEvent(QPaintEvent* ev) override;
void resetZoom();
void setZoom(int zVal);
void showEvent(QShowEvent* ev);
void mousePressEvent(QMouseEvent* ev);
void mouseReleaseEvent(QMouseEvent* ev);
void mouseMoveEvent(QMouseEvent* ev);
void wheelEvent(QWheelEvent* ev);
void showEvent(QShowEvent* ev) override;
void mousePressEvent(QMouseEvent* ev) override;
void mouseReleaseEvent(QMouseEvent* ev) override;
void mouseMoveEvent(QMouseEvent* ev) override;
void wheelEvent(QWheelEvent* ev) override;
};
class SampleControls : public QFrame {
@@ -98,10 +98,10 @@ class SampleEditor : public EditorWidget {
public:
explicit SampleEditor(QWidget* parent = Q_NULLPTR);
bool loadData(ProjectModel::SampleNode* node);
void unloadData();
ProjectModel::INode* currentNode() const;
void unloadData() override;
ProjectModel::INode* currentNode() const override;
const amuse::SoundMacro* soundMacro() const;
void setSamplePos(int pos);
void resizeEvent(QResizeEvent* ev);
void resizeEvent(QResizeEvent* ev) override;
};