mirror of https://github.com/AxioDL/amuse.git
Update README.md
This commit is contained in:
parent
d72e193715
commit
7798b31231
|
@ -4,7 +4,7 @@
|
|||
3D positional audio and surround-output capabilities.
|
||||
|
||||
The project is designed for compatibility with Audio Groups and Song data
|
||||
found in PC/N64/GCN/GBA games using the *MusyX* audio engine, providing an
|
||||
found in PC/N64/GCN/GBA games using the *MusyX* audio engine; providing an
|
||||
alternate runtime library to use for sequencing these games' audio libraries.
|
||||
|
||||
#### Library
|
||||
|
@ -19,7 +19,10 @@ the OS' audio system fed.
|
|||
The client must provide the implementation for allocating and mixing audio
|
||||
voices, since this may drastically differ from target to target.
|
||||
`amuse::IBackendVoiceAllocator` is the pure-virtual interface to implement
|
||||
for this.
|
||||
for this. Alternatively, if [Boo](https://github.com/AxioDL/boo) is present
|
||||
in the CMake project tree, Amuse will be compiled with a backend supporting
|
||||
multiple popular low-level audio APIs. Windows, OS X, and Linux all have
|
||||
excellent support this way.
|
||||
|
||||
Here's an example usage:
|
||||
|
||||
|
|
Loading…
Reference in New Issue