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Windows fixes
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@@ -58,10 +58,10 @@ void EffectDelayImp<T>::applyEffect(T* audio, size_t frameCount, const ChannelMa
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for (size_t f = 0; f < frameCount;)
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{
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for (int c = 0; c < chanMap.m_channelCount; ++c)
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for (unsigned c = 0; c < chanMap.m_channelCount; ++c)
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{
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T* chanAud = audio + c;
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for (int i = 0; i < m_blockSamples && f < frameCount; ++i, ++f)
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for (unsigned i = 0; i < m_blockSamples && f < frameCount; ++i, ++f)
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{
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T& liveSamp = chanAud[chanMap.m_channelCount * i];
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T& samp = x30_chanLines[c][xc_currentPos[c] * m_blockSamples + i];
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