mirror of https://github.com/AxioDL/amuse.git
Revert "Revert "Editor/LayersEditor: Simplify moveRows implementation""
This reverts commit 4fdb2bde8c
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parent
8569cab4d7
commit
a178d55007
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@ -1,8 +1,13 @@
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#include "LayersEditor.hpp"
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#include "LayersEditor.hpp"
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#include "MainWindow.hpp"
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#include <QVBoxLayout>
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#include <algorithm>
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#include <QScrollBar>
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#include <QMimeData>
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#include <QMimeData>
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#include <QScrollBar>
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#include <QVBoxLayout>
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#include "MainWindow.hpp"
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class LayerDataChangeUndoCommand : public EditorUndoCommand {
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class LayerDataChangeUndoCommand : public EditorUndoCommand {
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QModelIndex m_index;
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QModelIndex m_index;
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@ -446,29 +451,27 @@ bool LayersModel::insertRows(int row, int count, const QModelIndex& parent) {
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bool LayersModel::moveRows(const QModelIndex& sourceParent, int sourceRow, int count,
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bool LayersModel::moveRows(const QModelIndex& sourceParent, int sourceRow, int count,
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const QModelIndex& destinationParent, int destinationChild) {
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const QModelIndex& destinationParent, int destinationChild) {
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if (!m_node)
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if (!m_node) {
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return false;
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return false;
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bool moving = beginMoveRows(sourceParent, sourceRow, sourceRow + count - 1, destinationParent, destinationChild);
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std::vector<amuse::LayerMapping>& layers = *m_node->m_obj;
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if (destinationChild < sourceRow) {
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for (int i = 0; i < count; ++i) {
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amuse::LayerMapping tmp = std::move(layers[sourceRow]);
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for (int j = sourceRow; j != destinationChild; --j)
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layers[j] = std::move(layers[j - 1]);
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layers[destinationChild] = std::move(tmp);
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++sourceRow;
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++destinationChild;
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}
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} else if (destinationChild > sourceRow) {
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for (int i = 0; i < count; ++i) {
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amuse::LayerMapping tmp = std::move(layers[sourceRow]);
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for (int j = sourceRow; j != destinationChild - 1; ++j)
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layers[j] = std::move(layers[j + 1]);
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layers[destinationChild - 1] = std::move(tmp);
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}
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}
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}
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if (moving)
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const bool moving =
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beginMoveRows(sourceParent, sourceRow, sourceRow + count - 1, destinationParent, destinationChild);
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std::vector<amuse::LayerMapping>& layers = *m_node->m_obj;
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const auto pivot = std::make_move_iterator(layers.begin() + sourceRow);
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const auto begin = std::make_move_iterator(layers.begin() + destinationChild);
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const auto end = pivot + count;
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if (destinationChild < sourceRow) {
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std::rotate(begin, pivot, end);
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} else if (destinationChild > sourceRow) {
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std::rotate(pivot, end, begin);
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}
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if (moving) {
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endMoveRows();
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endMoveRows();
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}
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return true;
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return true;
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}
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}
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